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authorAki <please@ignore.pl>2022-04-03 22:51:15 +0200
committerAki <please@ignore.pl>2022-04-03 22:51:15 +0200
commit4cc312f90d27ea7abb010bd317188d9d08a9fd3e (patch)
tree844ae61007f22a9c561221aad814a54562972641 /StarsEx/LoadScreen.cpp
parent4b8ddd088afb8f0021c6cfa1b7700e0b521b8ac5 (diff)
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Added base game mode management to Game
Diffstat (limited to 'StarsEx/LoadScreen.cpp')
-rw-r--r--StarsEx/LoadScreen.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/StarsEx/LoadScreen.cpp b/StarsEx/LoadScreen.cpp
index 60972e2..56234c6 100644
--- a/StarsEx/LoadScreen.cpp
+++ b/StarsEx/LoadScreen.cpp
@@ -12,6 +12,7 @@
#include "CmpLoadDlg.h"
#include "Starshatter.h"
+#include "Game.h"
#include "GameWinDX9.h"
#include "Video.h"
#include "Screen.h"
@@ -132,8 +133,8 @@ LoadScreen::ShowLoadDlg()
// show campaign load dialog if available and loading campaign
if (stars && cmp_load_dlg) {
- if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
- stars->GetGameMode() == Starshatter::CMPN_MODE) {
+ if (stars->GetGameMode() == Game::CLOD_MODE ||
+ stars->GetGameMode() == Game::CMPN_MODE) {
cmp_load_dlg->Show();
Mouse::Show(false);
return;