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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/LoadScreen.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/LoadScreen.cpp')
-rw-r--r--StarsEx/LoadScreen.cpp160
1 files changed, 160 insertions, 0 deletions
diff --git a/StarsEx/LoadScreen.cpp b/StarsEx/LoadScreen.cpp
new file mode 100644
index 0000000..60972e2
--- /dev/null
+++ b/StarsEx/LoadScreen.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+*/
+
+#include "LoadScreen.h"
+#include "LoadDlg.h"
+#include "CmpLoadDlg.h"
+#include "Starshatter.h"
+
+#include "GameWinDX9.h"
+#include "Video.h"
+#include "Screen.h"
+#include "FormDef.h"
+#include "Window.h"
+#include "ActiveWindow.h"
+#include "Mouse.h"
+#include "Color.h"
+#include "Bitmap.h"
+#include "Font.h"
+#include "FontMgr.h"
+#include "DataLoader.h"
+
+// +--------------------------------------------------------------------+
+
+LoadScreen::LoadScreen()
+: screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false)
+{ }
+
+LoadScreen::~LoadScreen()
+{
+ TearDown();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::Setup(Screen* s)
+{
+ if (!s)
+ return;
+
+ screen = s;
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->UseFileSystem(true);
+
+ // create windows
+ FormDef load_def("LoadDlg", 0);
+ load_def.Load("LoadDlg");
+ load_dlg = new LoadDlg(screen, load_def);
+
+ FormDef cmp_load_def("CmpLoadDlg", 0);
+ cmp_load_def.Load("CmpLoadDlg");
+ cmp_load_dlg = new CmpLoadDlg(screen, cmp_load_def);
+
+ loader->UseFileSystem(Starshatter::UseFileSystem());
+ ShowLoadDlg();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::TearDown()
+{
+ if (screen) {
+ if (load_dlg) screen->DelWindow(load_dlg);
+ if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg);
+ }
+
+ delete load_dlg;
+ delete cmp_load_dlg;
+
+ load_dlg = 0;
+ cmp_load_dlg = 0;
+ screen = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::ExecFrame()
+{
+ GameWinDX9::GetInstance()->SetScreenColor(Color::Black);
+
+ if (load_dlg && load_dlg->IsShown())
+ load_dlg->ExecFrame();
+
+ if (cmp_load_dlg && cmp_load_dlg->IsShown())
+ cmp_load_dlg->ExecFrame();
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+LoadScreen::CloseTopmost()
+{
+ return false;
+}
+
+void
+LoadScreen::Show()
+{
+ if (!isShown) {
+ ShowLoadDlg();
+ isShown = true;
+ }
+}
+
+void
+LoadScreen::Hide()
+{
+ if (isShown) {
+ HideLoadDlg();
+ isShown = false;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::ShowLoadDlg()
+{
+ if (load_dlg) load_dlg->Hide();
+ if (cmp_load_dlg) cmp_load_dlg->Hide();
+
+ Starshatter* stars = Starshatter::GetInstance();
+
+ // show campaign load dialog if available and loading campaign
+ if (stars && cmp_load_dlg) {
+ if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
+ stars->GetGameMode() == Starshatter::CMPN_MODE) {
+ cmp_load_dlg->Show();
+ Mouse::Show(false);
+ return;
+ }
+ }
+
+ // otherwise, show regular load dialog
+ if (load_dlg) {
+ load_dlg->Show();
+ Mouse::Show(false);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::HideLoadDlg()
+{
+ if (load_dlg && load_dlg->IsShown())
+ load_dlg->Hide();
+
+ if (cmp_load_dlg && cmp_load_dlg->IsShown())
+ cmp_load_dlg->Hide();
+}