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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/LoadScreen.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/LoadScreen.cpp')
-rw-r--r-- | StarsEx/LoadScreen.cpp | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/StarsEx/LoadScreen.cpp b/StarsEx/LoadScreen.cpp new file mode 100644 index 0000000..60972e2 --- /dev/null +++ b/StarsEx/LoadScreen.cpp @@ -0,0 +1,160 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + +*/ + +#include "LoadScreen.h" +#include "LoadDlg.h" +#include "CmpLoadDlg.h" +#include "Starshatter.h" + +#include "GameWinDX9.h" +#include "Video.h" +#include "Screen.h" +#include "FormDef.h" +#include "Window.h" +#include "ActiveWindow.h" +#include "Mouse.h" +#include "Color.h" +#include "Bitmap.h" +#include "Font.h" +#include "FontMgr.h" +#include "DataLoader.h" + +// +--------------------------------------------------------------------+ + +LoadScreen::LoadScreen() +: screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false) +{ } + +LoadScreen::~LoadScreen() +{ + TearDown(); +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::Setup(Screen* s) +{ + if (!s) + return; + + screen = s; + + DataLoader* loader = DataLoader::GetLoader(); + loader->UseFileSystem(true); + + // create windows + FormDef load_def("LoadDlg", 0); + load_def.Load("LoadDlg"); + load_dlg = new LoadDlg(screen, load_def); + + FormDef cmp_load_def("CmpLoadDlg", 0); + cmp_load_def.Load("CmpLoadDlg"); + cmp_load_dlg = new CmpLoadDlg(screen, cmp_load_def); + + loader->UseFileSystem(Starshatter::UseFileSystem()); + ShowLoadDlg(); +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::TearDown() +{ + if (screen) { + if (load_dlg) screen->DelWindow(load_dlg); + if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg); + } + + delete load_dlg; + delete cmp_load_dlg; + + load_dlg = 0; + cmp_load_dlg = 0; + screen = 0; +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::ExecFrame() +{ + GameWinDX9::GetInstance()->SetScreenColor(Color::Black); + + if (load_dlg && load_dlg->IsShown()) + load_dlg->ExecFrame(); + + if (cmp_load_dlg && cmp_load_dlg->IsShown()) + cmp_load_dlg->ExecFrame(); +} + +// +--------------------------------------------------------------------+ + +bool +LoadScreen::CloseTopmost() +{ + return false; +} + +void +LoadScreen::Show() +{ + if (!isShown) { + ShowLoadDlg(); + isShown = true; + } +} + +void +LoadScreen::Hide() +{ + if (isShown) { + HideLoadDlg(); + isShown = false; + } +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::ShowLoadDlg() +{ + if (load_dlg) load_dlg->Hide(); + if (cmp_load_dlg) cmp_load_dlg->Hide(); + + Starshatter* stars = Starshatter::GetInstance(); + + // show campaign load dialog if available and loading campaign + if (stars && cmp_load_dlg) { + if (stars->GetGameMode() == Starshatter::CLOD_MODE || + stars->GetGameMode() == Starshatter::CMPN_MODE) { + cmp_load_dlg->Show(); + Mouse::Show(false); + return; + } + } + + // otherwise, show regular load dialog + if (load_dlg) { + load_dlg->Show(); + Mouse::Show(false); + } +} + +// +--------------------------------------------------------------------+ + +void +LoadScreen::HideLoadDlg() +{ + if (load_dlg && load_dlg->IsShown()) + load_dlg->Hide(); + + if (cmp_load_dlg && cmp_load_dlg->IsShown()) + cmp_load_dlg->Hide(); +} |