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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/LoadDlg.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/LoadDlg.cpp')
-rw-r--r-- | StarsEx/LoadDlg.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/StarsEx/LoadDlg.cpp b/StarsEx/LoadDlg.cpp new file mode 100644 index 0000000..1138fec --- /dev/null +++ b/StarsEx/LoadDlg.cpp @@ -0,0 +1,76 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Loading progress dialog box +*/ + + +#include "LoadDlg.h" +#include "Starshatter.h" + +#include "Game.h" +#include "ContentBundle.h" +#include "DataLoader.h" +#include "Video.h" +#include "Keyboard.h" +#include "Mouse.h" +#include "ListBox.h" +#include "ComboBox.h" +#include "Slider.h" +#include "FormatUtil.h" + +// +--------------------------------------------------------------------+ + +LoadDlg::LoadDlg(Screen* s, FormDef& def) +: FormWindow(s, 0, 0, s->Width(), s->Height()), +progress(0), activity(0) +{ + Init(def); +} + +LoadDlg::~LoadDlg() +{ +} + +void +LoadDlg::RegisterControls() +{ + title = FindControl(100); + activity = FindControl(101); + progress = (Slider*) FindControl(102); +} + +// +--------------------------------------------------------------------+ + +void +LoadDlg::ExecFrame() +{ + Starshatter* stars = Starshatter::GetInstance(); + + if (stars) { + if (title) { + if (stars->GetGameMode() == Starshatter::CLOD_MODE || + stars->GetGameMode() == Starshatter::CMPN_MODE) + title->SetText(ContentBundle::GetInstance()->GetText("LoadDlg.campaign")); + + else if (stars->GetGameMode() == Starshatter::MENU_MODE) + title->SetText(ContentBundle::GetInstance()->GetText("LoadDlg.tac-ref")); + + else + title->SetText(ContentBundle::GetInstance()->GetText("LoadDlg.mission")); + } + + activity->SetText(stars->GetLoadActivity()); + progress->SetValue(stars->GetLoadProgress()); + } +} + +// +--------------------------------------------------------------------+ + |