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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Layout.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Layout.h')
-rw-r--r-- | StarsEx/Layout.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/StarsEx/Layout.h b/StarsEx/Layout.h new file mode 100644 index 0000000..51402d7 --- /dev/null +++ b/StarsEx/Layout.h @@ -0,0 +1,64 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Layout Manager class for ActiveWindow panels +*/ + +#ifndef Layout_h +#define Layout_h + +#include "ActiveWindow.h" + +// +--------------------------------------------------------------------+ + +class Layout +{ +public: + static const char* TYPENAME() { return "Layout"; } + + Layout(); + virtual ~Layout(); + + virtual bool DoLayout(ActiveWindow* panel); + + virtual void Clear(); + virtual void AddCol(DWORD min_width, float col_factor); + virtual void AddRow(DWORD min_height, float row_factor); + + virtual void SetConstraints(const std::vector<DWORD>& min_x, + const std::vector<DWORD>& min_y, + const std::vector<float>& weight_x, + const std::vector<float>& weight_y); + + virtual void SetConstraints(const std::vector<float>& min_x, + const std::vector<float>& min_y, + const std::vector<float>& weight_x, + const std::vector<float>& weight_y); + + virtual void SetConstraints(int ncols, + int nrows, + const int* min_x, + const int* min_y, + const float* weight_x, + const float* weight_y); + + +protected: + virtual void ScaleWeights(); + virtual void CalcCells(DWORD w, DWORD h, std::vector<DWORD>& cell_x, std::vector<DWORD>& cell_y); + + std::vector<DWORD> cols; + std::vector<DWORD> rows; + std::vector<float> col_weights; + std::vector<float> row_weights; +}; + +#endif // Layout_h + |