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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/LandingGear.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/LandingGear.h')
-rw-r--r-- | StarsEx/LandingGear.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/StarsEx/LandingGear.h b/StarsEx/LandingGear.h new file mode 100644 index 0000000..b753106 --- /dev/null +++ b/StarsEx/LandingGear.h @@ -0,0 +1,65 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Fighter undercarriage (landing gear) system class +*/ + +#ifndef LandingGear_h +#define LandingGear_h + +#include "Types.h" +#include "System.h" +#include "Solid.h" + +// +--------------------------------------------------------------------+ + +class Ship; + +// +--------------------------------------------------------------------+ + +class LandingGear : public System +{ +public: + enum CONSTANTS { MAX_GEAR = 4 }; + enum GEAR_STATE { GEAR_UP, GEAR_LOWER, GEAR_DOWN, GEAR_RAISE }; + + LandingGear(); + LandingGear(const LandingGear& rhs); + virtual ~LandingGear(); + + virtual int AddGear(Model* m, const Point& s, const Point& e); + virtual void ExecFrame(double seconds); + virtual void Orient(const Physical* rep); + + GEAR_STATE GetState() const { return state; } + void SetState(GEAR_STATE s); + int NumGear() const { return ngear; } + Solid* GetGear(int i); + Point GetGearStop(int i); + double GetTouchDown(); + double GetClearance() const { return clearance; } + + static void Initialize(); + static void Close(); + +protected: + GEAR_STATE state; + double transit; + double clearance; + + int ngear; + Model* models[MAX_GEAR]; + Solid* gear[MAX_GEAR]; + Point start[MAX_GEAR]; + Point end[MAX_GEAR]; +}; + +#endif // LandingGear_h + |