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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Keyboard.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Keyboard.h')
-rw-r--r-- | StarsEx/Keyboard.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/StarsEx/Keyboard.h b/StarsEx/Keyboard.h new file mode 100644 index 0000000..b218160 --- /dev/null +++ b/StarsEx/Keyboard.h @@ -0,0 +1,73 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Keyboard Input class +*/ + +#ifndef Keyboard_h +#define Keyboard_h + +#include "MotionController.h" + +// +--------------------------------------------------------------------+ + +class Keyboard : public MotionController +{ +public: + static const char* TYPENAME() { return "Keyboard"; } + + Keyboard(); + virtual ~Keyboard(); + + // setup + virtual void MapKeys(KeyMapEntry* mapping, int nkeys); + + // sample the physical device + virtual void Acquire(); + + // translations + virtual double X() { return x; } + virtual double Y() { return y; } + virtual double Z() { return z; } + + // rotations + virtual double Pitch() { return p; } + virtual double Roll() { return r; } + virtual double Yaw() { return w; } + virtual int Center() { return c; } + + // throttle + virtual double Throttle() { return t; } + virtual void SetThrottle(double throttle) { t = throttle; } + + // actions + virtual int Action(int n) { return action[n]; } + virtual int ActionMap(int n) { return KeyDownMap(n); } + + static bool KeyDown(int key); + static bool KeyDownMap(int key); + static void FlushKeys(); + + static Keyboard* GetInstance(); + +protected: + double x,y,z,p,r,w,t; + double p1, r1, w1; + int c; + int action[MotionController::MaxActions]; + + static int map[KEY_MAP_SIZE]; + static int alt[KEY_MAP_SIZE]; +}; + +// +--------------------------------------------------------------------+ + +#endif // Keyboard_h + |