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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Hoop.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Hoop.cpp')
-rw-r--r-- | StarsEx/Hoop.cpp | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/StarsEx/Hoop.cpp b/StarsEx/Hoop.cpp new file mode 100644 index 0000000..cfd2a65 --- /dev/null +++ b/StarsEx/Hoop.cpp @@ -0,0 +1,154 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + ILS Hoop (HUD display) class +*/ + +#include "Hoop.h" + +#include "Game.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Window.h" + +static Color ils_color; + +// +--------------------------------------------------------------------+ + +Hoop::Hoop() +: width(360), height(180), mtl(0) +{ + foreground = 1; + radius = (float) width; + + DataLoader* loader = DataLoader::GetLoader(); + + loader->SetDataPath("HUD/"); + loader->LoadTexture("ILS.pcx", hoop_texture, Bitmap::BMP_TRANSLUCENT); + loader->SetDataPath(0); + + CreatePolys(); +} + +Hoop::~Hoop() +{ } + +// +--------------------------------------------------------------------+ + +void Hoop::SetColor(Color c) +{ + ils_color = c; +} + +// +--------------------------------------------------------------------+ + +void +Hoop::CreatePolys() +{ + Material* mtl = new Material; + + mtl->tex_diffuse = hoop_texture; + mtl->blend = Material::MTL_ADDITIVE; + + int w = width /2; + int h = height/2; + + model = new Model; + own_model = 1; + + Surface* surface = new Surface; + + surface->SetName("hoop"); + surface->CreateVerts(4); + surface->CreatePolys(2); + + VertexSet* vset = surface->GetVertexSet(); + Poly* polys = surface->GetPolys(); + + ZeroMemory(polys, sizeof(Poly) * 2); + + for (int i = 0; i < 4; i++) { + int x = w; + int y = h; + float u = 0; + float v = 0; + + if (i == 0 || i == 3) + x = -x; + else + u = 1; + + if (i < 2) + y = -y; + else + v = 1; + + vset->loc[i] = Vec3(x, y, 0); + vset->nrm[i] = Vec3(0, 0, 0); + + vset->tu[i] = u; + vset->tv[i] = v; + } + + for (int i = 0; i < 2; i++) { + Poly& poly = polys[i]; + + poly.nverts = 4; + poly.vertex_set = vset; + poly.material = mtl; + + poly.verts[0] = i ? 3 : 0; + poly.verts[1] = i ? 2 : 1; + poly.verts[2] = i ? 1 : 2; + poly.verts[3] = i ? 0 : 3; + + poly.plane = Plane(vset->loc[poly.verts[0]], + vset->loc[poly.verts[2]], + vset->loc[poly.verts[1]]); + + surface->AddIndices(6); + } + + // then assign them to cohesive segments: + Segment* segment = new Segment; + segment->npolys = 2; + segment->polys = &polys[0]; + segment->material = segment->polys->material; + + surface->GetSegments().append(segment); + + model->AddSurface(surface); + + + SetLuminous(true); +} + +// +--------------------------------------------------------------------+ + +void +Hoop::Update() +{ + if (mtl) + mtl->Ke = ils_color; + + if (model && luminous) { + ListIter<Surface> s_iter = model->GetSurfaces(); + while (++s_iter) { + Surface* surface = s_iter.value(); + VertexSet* vset = surface->GetVertexSet(); + + for (int i = 0; i < vset->nverts; i++) { + vset->diffuse[i] = ils_color.Value(); + } + } + + InvalidateSurfaceData(); + } +} |