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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/HardPoint.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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diff --git a/StarsEx/HardPoint.h b/StarsEx/HardPoint.h
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Hard Point (gun or missile launcher) class
+*/
+
+#ifndef HardPoint_h
+#define HardPoint_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Weapon;
+class WeaponDesign;
+
+// +--------------------------------------------------------------------+
+
+class HardPoint
+{
+public:
+ static const char* TYPENAME() { return "HardPoint"; }
+
+ enum CONSTANTS { MAX_DESIGNS=8 };
+
+ HardPoint(Vec3 muzzle, double az=0, double el=0);
+ HardPoint(const HardPoint& rhs);
+ virtual ~HardPoint();
+
+ int operator==(const HardPoint& w) const { return this == &w; }
+
+ virtual void AddDesign(WeaponDesign* dsn);
+ virtual Weapon* CreateWeapon(int type_index=0);
+ virtual double GetCarryMass(int type_index=0);
+ WeaponDesign* GetWeaponDesign(int n) { return designs[n]; }
+
+ virtual void Mount(Point loc, float rad, float hull=0.5f);
+ Point MountLocation() const { return mount_rel; }
+ double Radius() const { return radius; }
+ double HullProtection() const { return hull_factor; }
+
+ virtual const char* GetName() const { return name; }
+ virtual void SetName(const char* s) { name = s; }
+ virtual const char* GetAbbreviation() const { return abrv; }
+ virtual void SetAbbreviation(const char* s) { abrv = s; }
+ virtual const char* GetDesign() const { return sys_dsn; }
+ virtual void SetDesign(const char* s) { sys_dsn = s; }
+
+ virtual double GetAzimuth() const { return aim_azimuth; }
+ virtual void SetAzimuth(double a) { aim_azimuth = (float) a; }
+ virtual double GetElevation() const { return aim_elevation; }
+ virtual void SetElevation(double e) { aim_elevation = (float) e; }
+
+protected:
+ // Displayable name:
+ Text name;
+ Text abrv;
+ Text sys_dsn;
+
+ WeaponDesign* designs[MAX_DESIGNS];
+ Vec3 muzzle;
+ float aim_azimuth;
+ float aim_elevation;
+
+ // Mounting:
+ Point mount_rel; // object space
+ float radius;
+ float hull_factor;
+};
+
+#endif // HardPoint_h
+