summaryrefslogtreecommitdiffhomepage
path: root/StarsEx/HardPoint.cpp
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/HardPoint.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
downloadstarshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/HardPoint.cpp')
-rw-r--r--StarsEx/HardPoint.cpp102
1 files changed, 102 insertions, 0 deletions
diff --git a/StarsEx/HardPoint.cpp b/StarsEx/HardPoint.cpp
new file mode 100644
index 0000000..2fa15f0
--- /dev/null
+++ b/StarsEx/HardPoint.cpp
@@ -0,0 +1,102 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ HardPoint class
+*/
+
+#include "HardPoint.h"
+#include "Weapon.h"
+#include "WeaponDesign.h"
+#include "Shot.h"
+#include "Ship.h"
+#include "Sim.h"
+
+// +----------------------------------------------------------------------+
+
+HardPoint::HardPoint(Vec3 muzzle_loc, double az, double el)
+: aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc)
+{
+ ZeroMemory(designs, sizeof(designs));
+}
+
+// +----------------------------------------------------------------------+
+
+HardPoint::HardPoint(const HardPoint& h)
+: aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle),
+mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor)
+{
+ CopyMemory(designs, h.designs, sizeof(designs));
+}
+
+// +--------------------------------------------------------------------+
+
+HardPoint::~HardPoint()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+HardPoint::Mount(Point loc, float rad, float hull)
+{
+ mount_rel = loc;
+ radius = rad;
+ hull_factor = hull;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+HardPoint::AddDesign(WeaponDesign* d)
+{
+ for (int i = 0; i < MAX_DESIGNS; i++) {
+ if (!designs[i]) {
+ designs[i] = d;
+ return;
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Weapon*
+HardPoint::CreateWeapon(int type_index)
+{
+ if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) {
+ Vec3 zero_pt = Vec3(0.0f, 0.0f, 0.0f);
+ Vec3* muzzle_pt = &zero_pt;
+
+ if (designs[type_index]->turret.length() == 0)
+ muzzle_pt = &muzzle;
+
+ Weapon* missile = new Weapon(designs[type_index],
+ 1,
+ muzzle_pt,
+ aim_azimuth,
+ aim_elevation);
+ missile->SetAbbreviation(GetAbbreviation());
+ missile->Mount(mount_rel, radius, hull_factor);
+ return missile;
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+double
+HardPoint::GetCarryMass(int type_index)
+{
+ if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index])
+ return designs[type_index]->carry_mass;
+
+ return 0;
+}
+