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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/HardPoint.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/HardPoint.cpp')
-rw-r--r-- | StarsEx/HardPoint.cpp | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/StarsEx/HardPoint.cpp b/StarsEx/HardPoint.cpp new file mode 100644 index 0000000..2fa15f0 --- /dev/null +++ b/StarsEx/HardPoint.cpp @@ -0,0 +1,102 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + HardPoint class +*/ + +#include "HardPoint.h" +#include "Weapon.h" +#include "WeaponDesign.h" +#include "Shot.h" +#include "Ship.h" +#include "Sim.h" + +// +----------------------------------------------------------------------+ + +HardPoint::HardPoint(Vec3 muzzle_loc, double az, double el) +: aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc) +{ + ZeroMemory(designs, sizeof(designs)); +} + +// +----------------------------------------------------------------------+ + +HardPoint::HardPoint(const HardPoint& h) +: aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle), +mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor) +{ + CopyMemory(designs, h.designs, sizeof(designs)); +} + +// +--------------------------------------------------------------------+ + +HardPoint::~HardPoint() +{ +} + +// +--------------------------------------------------------------------+ + +void +HardPoint::Mount(Point loc, float rad, float hull) +{ + mount_rel = loc; + radius = rad; + hull_factor = hull; +} + +// +--------------------------------------------------------------------+ + +void +HardPoint::AddDesign(WeaponDesign* d) +{ + for (int i = 0; i < MAX_DESIGNS; i++) { + if (!designs[i]) { + designs[i] = d; + return; + } + } +} + +// +--------------------------------------------------------------------+ + +Weapon* +HardPoint::CreateWeapon(int type_index) +{ + if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) { + Vec3 zero_pt = Vec3(0.0f, 0.0f, 0.0f); + Vec3* muzzle_pt = &zero_pt; + + if (designs[type_index]->turret.length() == 0) + muzzle_pt = &muzzle; + + Weapon* missile = new Weapon(designs[type_index], + 1, + muzzle_pt, + aim_azimuth, + aim_elevation); + missile->SetAbbreviation(GetAbbreviation()); + missile->Mount(mount_rel, radius, hull_factor); + return missile; + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +double +HardPoint::GetCarryMass(int type_index) +{ + if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) + return designs[type_index]->carry_mass; + + return 0; +} + |