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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/Hangar.h | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/Hangar.h')
-rw-r--r-- | StarsEx/Hangar.h | 21 |
1 files changed, 8 insertions, 13 deletions
diff --git a/StarsEx/Hangar.h b/StarsEx/Hangar.h index 1305c31..67b6aac 100644 --- a/StarsEx/Hangar.h +++ b/StarsEx/Hangar.h @@ -13,13 +13,14 @@ See Also: FlightDeck */ -#ifndef Hangar_h -#define Hangar_h +#pragma once + +#include <cstdint> + +#include <Text.h> -#include "Types.h" #include "Geometry.h" #include "SimObject.h" -#include "Text.h" // +--------------------------------------------------------------------+ @@ -107,8 +108,8 @@ public: Text StatusName(const HangarSlot* s) const; int PreflightQueue(FlightDeck* d) const; - DWORD GetLastPatrolLaunch() const; - void SetLastPatrolLaunch(DWORD t); + std::uint32_t GetLastPatrolLaunch() const; + void SetLastPatrolLaunch(std::uint32_t t); protected: Ship* ship; @@ -116,11 +117,5 @@ protected: int nslots[MAX_SQUADRONS]; Text names[MAX_SQUADRONS]; HangarSlot* squadrons[MAX_SQUADRONS]; - DWORD last_patrol_launch; + std::uint32_t last_patrol_launch; }; - -// +--------------------------------------------------------------------+ - - -#endif // Hangar_h - |