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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/Hangar.h
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/Hangar.h')
-rw-r--r--StarsEx/Hangar.h21
1 files changed, 8 insertions, 13 deletions
diff --git a/StarsEx/Hangar.h b/StarsEx/Hangar.h
index 1305c31..67b6aac 100644
--- a/StarsEx/Hangar.h
+++ b/StarsEx/Hangar.h
@@ -13,13 +13,14 @@
See Also: FlightDeck
*/
-#ifndef Hangar_h
-#define Hangar_h
+#pragma once
+
+#include <cstdint>
+
+#include <Text.h>
-#include "Types.h"
#include "Geometry.h"
#include "SimObject.h"
-#include "Text.h"
// +--------------------------------------------------------------------+
@@ -107,8 +108,8 @@ public:
Text StatusName(const HangarSlot* s) const;
int PreflightQueue(FlightDeck* d) const;
- DWORD GetLastPatrolLaunch() const;
- void SetLastPatrolLaunch(DWORD t);
+ std::uint32_t GetLastPatrolLaunch() const;
+ void SetLastPatrolLaunch(std::uint32_t t);
protected:
Ship* ship;
@@ -116,11 +117,5 @@ protected:
int nslots[MAX_SQUADRONS];
Text names[MAX_SQUADRONS];
HangarSlot* squadrons[MAX_SQUADRONS];
- DWORD last_patrol_launch;
+ std::uint32_t last_patrol_launch;
};
-
-// +--------------------------------------------------------------------+
-
-
-#endif // Hangar_h
-