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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/Hangar.cpp | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/Hangar.cpp')
-rw-r--r-- | StarsEx/Hangar.cpp | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/StarsEx/Hangar.cpp b/StarsEx/Hangar.cpp index 01a8894..4f822ae 100644 --- a/StarsEx/Hangar.cpp +++ b/StarsEx/Hangar.cpp @@ -14,21 +14,23 @@ */ #include "Hangar.h" -#include "FlightDeck.h" -#include "Ship.h" -#include "ShipDesign.h" -#include "Sim.h" -#include "Instruction.h" -#include "Element.h" -#include "Mission.h" -#include "RadioMessage.h" + +#include <cstdint> + #include "Campaign.h" #include "Combatant.h" #include "CombatGroup.h" - -#include "Game.h" #include "ContentBundle.h" +#include "Element.h" +#include "FlightDeck.h" +#include "Game.h" +#include "Instruction.h" +#include "Mission.h" +#include "RadioMessage.h" #include "Random.h" +#include "ShipDesign.h" +#include "Ship.h" +#include "Sim.h" // +======================================================================+ @@ -902,14 +904,14 @@ Hangar::GetActiveElements(List<Element>& active_list) // +--------------------------------------------------------------------+ -DWORD +std::uint32_t Hangar::GetLastPatrolLaunch() const { return last_patrol_launch; } void -Hangar::SetLastPatrolLaunch(DWORD t) +Hangar::SetLastPatrolLaunch(std::uint32_t t) { last_patrol_launch = t; } |