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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/Hangar.cpp
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/Hangar.cpp')
-rw-r--r--StarsEx/Hangar.cpp26
1 files changed, 14 insertions, 12 deletions
diff --git a/StarsEx/Hangar.cpp b/StarsEx/Hangar.cpp
index 01a8894..4f822ae 100644
--- a/StarsEx/Hangar.cpp
+++ b/StarsEx/Hangar.cpp
@@ -14,21 +14,23 @@
*/
#include "Hangar.h"
-#include "FlightDeck.h"
-#include "Ship.h"
-#include "ShipDesign.h"
-#include "Sim.h"
-#include "Instruction.h"
-#include "Element.h"
-#include "Mission.h"
-#include "RadioMessage.h"
+
+#include <cstdint>
+
#include "Campaign.h"
#include "Combatant.h"
#include "CombatGroup.h"
-
-#include "Game.h"
#include "ContentBundle.h"
+#include "Element.h"
+#include "FlightDeck.h"
+#include "Game.h"
+#include "Instruction.h"
+#include "Mission.h"
+#include "RadioMessage.h"
#include "Random.h"
+#include "ShipDesign.h"
+#include "Ship.h"
+#include "Sim.h"
// +======================================================================+
@@ -902,14 +904,14 @@ Hangar::GetActiveElements(List<Element>& active_list)
// +--------------------------------------------------------------------+
-DWORD
+std::uint32_t
Hangar::GetLastPatrolLaunch() const
{
return last_patrol_launch;
}
void
-Hangar::SetLastPatrolLaunch(DWORD t)
+Hangar::SetLastPatrolLaunch(std::uint32_t t)
{
last_patrol_launch = t;
}