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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/HUDView.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/HUDView.h')
-rw-r--r-- | StarsEx/HUDView.h | 217 |
1 files changed, 217 insertions, 0 deletions
diff --git a/StarsEx/HUDView.h b/StarsEx/HUDView.h new file mode 100644 index 0000000..4274ac9 --- /dev/null +++ b/StarsEx/HUDView.h @@ -0,0 +1,217 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + View class for Heads Up Display +*/ + +#ifndef HUDView_h +#define HUDView_h + +#include "Types.h" +#include "View.h" +#include "Bitmap.h" +#include "Font.h" +#include "System.h" +#include "SimObject.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Graphic; +class Sprite; +class Solid; +class Ship; +class Contact; +class Physical; +class OrbitalBody; +class OrbitalRegion; +class Instruction; +class CameraView; +class Projector; +class MFD; + +// +--------------------------------------------------------------------+ + +class HUDView : public View, +public SimObserver +{ +public: + HUDView(Window* c); + virtual ~HUDView(); + + enum HUDModes { HUD_MODE_OFF, HUD_MODE_TAC, HUD_MODE_NAV, HUD_MODE_ILS }; + + // Operations: + virtual void Refresh(); + virtual void OnWindowMove(); + virtual void ExecFrame(); + virtual void UseCameraView(CameraView* v); + + virtual Ship* GetShip() const { return ship; } + virtual SimObject* GetTarget() const { return target; } + virtual void SetShip(Ship* s); + virtual void SetTarget(SimObject* t); + virtual MFD* GetMFD(int n) const; + + virtual void HideAll(); + virtual void DrawBars(); + virtual void DrawNav(); + virtual void DrawILS(); + virtual void DrawObjective(); + virtual void DrawNavInfo(); + virtual void DrawNavPoint(Instruction& navpt, int index, int next); + virtual void DrawContactMarkers(); + virtual void DrawContact(Contact* c, int index); + virtual void DrawTrack(Contact* c); + virtual void DrawTrackSegment(Point& t1, Point& t2, Color c); + virtual void DrawRect(SimObject* targ); + virtual void DrawTarget(); + virtual void DrawSight(); + virtual void DrawLCOS(SimObject* targ, double dist); + virtual void DrawDesignators(); + virtual void DrawFPM(); + virtual void DrawHPM(); + virtual void DrawCompass(); + virtual void HideCompass(); + virtual void DrawPitchLadder(); + virtual void DrawStarSystem(); + + virtual void DrawMFDs(); + virtual void DrawWarningPanel(); + virtual void DrawInstructions(); + virtual void DrawMessages(); + + virtual void MouseFrame(); + + virtual int GetHUDMode() const { return mode; } + virtual int GetTacticalMode() const { return tactical; } + virtual void SetTacticalMode(int mode=1); + virtual int GetOverlayMode() const { return overlay; } + virtual void SetOverlayMode(int mode=1); + + virtual void SetHUDMode(int mode); + virtual void CycleHUDMode(); + virtual Color CycleHUDColor(); + virtual void SetHUDColorSet(int c); + virtual int GetHUDColorSet() const { return color; } + virtual Color GetHUDColor() const { return hud_color; } + virtual Color GetTextColor() const { return txt_color; } + virtual Color Ambient() const; + virtual void ShowHUDWarn(); + virtual void ShowHUDInst(); + virtual void HideHUDWarn(); + virtual void HideHUDInst(); + virtual void CycleHUDWarn(); + virtual void CycleHUDInst(); + virtual void CycleMFDMode(int mfd); + virtual void CycleInstructions(int direction); + virtual void RestoreHUD(); + + virtual void TargetOff() { target = 0; } + static Color MarkerColor(Contact* targ); + + static bool IsNameCrowded(int x, int y); + static bool IsMouseLatched(); + static HUDView* GetInstance() { return hud_view; } + static void Message(const char* fmt, ...); + static void ClearMessages(); + static void PrepareBitmap(const char* name, Bitmap& img, BYTE*& shades); + static void TransferBitmap(const Bitmap& src, Bitmap& img, BYTE*& shades); + static void ColorizeBitmap(Bitmap& img, BYTE* shades, Color color, bool force_alpha=false); + + static int GetGunsight() { return gunsight; } + static void SetGunsight(int s) { gunsight = s; } + static bool IsArcade() { return arcade; } + static void SetArcade(bool a) { arcade = a; } + static int DefaultColorSet() { return def_color_set; } + static void SetDefaultColorSet(int c) { def_color_set = c; } + static Color GetStatusColor(System::STATUS status); + static bool ShowFPS() { return show_fps; } + static void ShowFPS(bool f) { show_fps = f; } + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + +protected: + const char* FormatInstruction(Text instr); + void SetStatusColor(System::STATUS status); + + enum HUD_CASE { HUD_MIXED_CASE, HUD_UPPER_CASE }; + + void DrawDiamond(int x, int y, int r, Color c); + void DrawHUDText(int index, const char* txt, Rect& rect, int align, int upcase=HUD_UPPER_CASE, bool box=false); + void HideHUDText(int index); + + void DrawOrbitalBody(OrbitalBody* body); + + Projector* projector; + CameraView* camview; + + int width, height, aw, ah; + double xcenter, ycenter; + + Sim* sim; + Ship* ship; + SimObject* target; + + SimRegion* active_region; + + Bitmap* cockpit_hud_texture; + + Color hud_color; + Color txt_color; + Color status_color; + + bool show_warn; + bool show_inst; + int inst_page; + int threat; + + int mode; + int color; + int tactical; + int overlay; + int transition; + int docking; + + MFD* mfd[3]; + + Sprite* pitch_ladder[31]; + Sprite* hud_sprite[32]; + + Solid* az_ring; + Solid* az_pointer; + Solid* el_ring; + Solid* el_pointer; + double compass_scale; + + enum { MAX_MSG = 6 }; + Text msg_text[MAX_MSG]; + double msg_time[MAX_MSG]; + + static HUDView* hud_view; + static bool arcade; + static bool show_fps; + static int gunsight; + static int def_color_set; +}; + + +// +--------------------------------------------------------------------+ + +struct HUDText { + Font* font; + Color color; + Rect rect; + bool hidden; +}; + +#endif // HUDView_h + |