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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/HUDSounds.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/HUDSounds.cpp')
-rw-r--r--StarsEx/HUDSounds.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/StarsEx/HUDSounds.cpp b/StarsEx/HUDSounds.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ HUDSounds singleton class utility implementation
+*/
+
+#include "HUDSounds.h"
+#include "AudioConfig.h"
+
+#include "Sound.h"
+#include "DataLoader.h"
+
+// +--------------------------------------------------------------------+
+
+static Sound* mfd_mode = 0;
+static Sound* nav_mode = 0;
+static Sound* wep_mode = 0;
+static Sound* wep_disp = 0;
+static Sound* hud_mode = 0;
+static Sound* hud_widget = 0;
+static Sound* shield_level = 0;
+static Sound* red_alert = 0;
+static Sound* tac_accept = 0;
+static Sound* tac_reject = 0;
+
+// +--------------------------------------------------------------------+
+
+static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s)
+{
+ loader->LoadSound(wave, s, 0, true); // optional sound effect
+}
+
+void
+HUDSounds::Initialize()
+{
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath("Sounds/");
+
+ LoadInterfaceSound(loader, "mfd_mode.wav", mfd_mode);
+ LoadInterfaceSound(loader, "nav_mode.wav", nav_mode);
+ LoadInterfaceSound(loader, "wep_mode.wav", wep_mode);
+ LoadInterfaceSound(loader, "wep_disp.wav", wep_disp);
+ LoadInterfaceSound(loader, "hud_mode.wav", hud_mode);
+ LoadInterfaceSound(loader, "hud_widget.wav", hud_widget);
+ LoadInterfaceSound(loader, "shield_level.wav", shield_level);
+ LoadInterfaceSound(loader, "alarm.wav", red_alert);
+ LoadInterfaceSound(loader, "tac_accept.wav", tac_accept);
+ LoadInterfaceSound(loader, "tac_reject.wav", tac_reject);
+
+ if (red_alert)
+ red_alert->SetFlags(Sound::AMBIENT | Sound::LOOP | Sound::LOCKED);
+
+ loader->SetDataPath(0);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+HUDSounds::Close()
+{
+ delete mfd_mode;
+ delete nav_mode;
+ delete wep_mode;
+ delete wep_disp;
+ delete hud_mode;
+ delete hud_widget;
+ delete shield_level;
+ delete red_alert;
+ delete tac_accept;
+ delete tac_reject;
+}
+
+void HUDSounds::PlaySound(int n)
+{
+ Sound* sound = 0;
+
+ switch (n) {
+ default:
+ case SND_MFD_MODE: if (mfd_mode) sound = mfd_mode->Duplicate(); break;
+ case SND_NAV_MODE: if (nav_mode) sound = nav_mode->Duplicate(); break;
+ case SND_WEP_MODE: if (wep_mode) sound = wep_mode->Duplicate(); break;
+ case SND_WEP_DISP: if (wep_disp) sound = wep_disp->Duplicate(); break;
+ case SND_HUD_MODE: if (hud_mode) sound = hud_mode->Duplicate(); break;
+ case SND_HUD_WIDGET: if (hud_widget) sound = hud_widget->Duplicate(); break;
+ case SND_SHIELD_LEVEL: if (shield_level) sound = shield_level->Duplicate(); break;
+ case SND_TAC_ACCEPT: if (tac_accept) sound = tac_accept->Duplicate(); break;
+ case SND_TAC_REJECT: if (tac_reject) sound = tac_reject->Duplicate(); break;
+
+ // RED ALERT IS A SPECIAL CASE!
+ case SND_RED_ALERT:
+ if (red_alert) {
+ sound = red_alert;
+ }
+ break;
+ }
+
+ if (sound && !sound->IsPlaying()) {
+ int gui_volume = AudioConfig::GuiVolume();
+ sound->SetVolume(gui_volume);
+ sound->Play();
+ }
+}
+
+void HUDSounds::StopSound(int n)
+{
+ if (n == SND_RED_ALERT && red_alert) {
+ red_alert->Stop();
+ }
+}