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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Grid.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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-rw-r--r--StarsEx/Grid.h49
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Tactical Grid
+*/
+
+#ifndef Grid_h
+#define Grid_h
+
+#include "Types.h"
+#include "Graphic.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class Window;
+class Projector;
+class PolyRender;
+
+// +--------------------------------------------------------------------+
+
+class Grid : public Graphic
+{
+public:
+ Grid(int size, int step);
+ virtual ~Grid();
+
+ virtual void Render(Video* video, DWORD flags);
+ virtual int CollidesWith(Graphic& o);
+
+protected:
+ virtual void DrawLine(Video* video, Point& p1, Point& p2, Color c);
+
+ int size;
+ int step;
+ int drawn;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // Grid_h
+