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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Grid.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Grid.cpp')
-rw-r--r--StarsEx/Grid.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/StarsEx/Grid.cpp b/StarsEx/Grid.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Tactical Grid class
+*/
+
+#include "Grid.h"
+
+#include "Game.h"
+#include "Video.h"
+#include "Window.h"
+
+static const Color DARK_LINE( 8, 8, 8);
+static const Color LITE_LINE(16, 16, 16);
+
+// +--------------------------------------------------------------------+
+
+Grid::Grid(int asize, int astep)
+: size(asize), step(astep), drawn(0)
+{
+ radius = (float) (size * 1.414);
+}
+
+Grid::~Grid()
+{ }
+
+// +--------------------------------------------------------------------+
+
+int Grid::CollidesWith(Graphic& o) { return 0; }
+
+// +--------------------------------------------------------------------+
+
+void Grid::Render(Video* video, DWORD flags)
+{
+ if (!video || hidden) return;
+
+ int c = 0;
+ Color line;
+
+ for (int i = 0; i <= size; i += step) {
+ Point p1( i, 0, -size); p1 += Location();
+ Point p2( i, 0, size); p2 += Location();
+ Point p3(-i, 0, -size); p3 += Location();
+ Point p4(-i, 0, size); p4 += Location();
+
+ if (c) line = DARK_LINE;
+ else line = LITE_LINE;
+
+ DrawLine(video, p1,p2,line);
+ DrawLine(video, p3,p4,line);
+
+ c++;
+ if (c > 3) c = 0;
+ }
+
+ c = 0;
+
+ for (int i = 0; i <= size; i += step) {
+ Point p1(-size, 0, i); p1 += Location();
+ Point p2( size, 0, i); p2 += Location();
+ Point p3(-size, 0, -i); p3 += Location();
+ Point p4( size, 0, -i); p4 += Location();
+
+ if (c) line = DARK_LINE;
+ else line = LITE_LINE;
+
+ DrawLine(video, p1,p2,line);
+ DrawLine(video, p3,p4,line);
+
+ c++;
+ if (c > 3) c = 0;
+ }
+}
+
+void Grid::DrawLine(Video* video, Point& p1, Point& p2, Color grid_color)
+{
+ Vec3 v[2];
+
+ v[0] = p1;
+ v[1] = p2;
+
+ video->DrawLines(1, v, grid_color, Video::BLEND_ADDITIVE);
+}