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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Grid.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Grid.cpp')
-rw-r--r-- | StarsEx/Grid.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/StarsEx/Grid.cpp b/StarsEx/Grid.cpp new file mode 100644 index 0000000..f65b483 --- /dev/null +++ b/StarsEx/Grid.cpp @@ -0,0 +1,90 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Tactical Grid class +*/ + +#include "Grid.h" + +#include "Game.h" +#include "Video.h" +#include "Window.h" + +static const Color DARK_LINE( 8, 8, 8); +static const Color LITE_LINE(16, 16, 16); + +// +--------------------------------------------------------------------+ + +Grid::Grid(int asize, int astep) +: size(asize), step(astep), drawn(0) +{ + radius = (float) (size * 1.414); +} + +Grid::~Grid() +{ } + +// +--------------------------------------------------------------------+ + +int Grid::CollidesWith(Graphic& o) { return 0; } + +// +--------------------------------------------------------------------+ + +void Grid::Render(Video* video, DWORD flags) +{ + if (!video || hidden) return; + + int c = 0; + Color line; + + for (int i = 0; i <= size; i += step) { + Point p1( i, 0, -size); p1 += Location(); + Point p2( i, 0, size); p2 += Location(); + Point p3(-i, 0, -size); p3 += Location(); + Point p4(-i, 0, size); p4 += Location(); + + if (c) line = DARK_LINE; + else line = LITE_LINE; + + DrawLine(video, p1,p2,line); + DrawLine(video, p3,p4,line); + + c++; + if (c > 3) c = 0; + } + + c = 0; + + for (int i = 0; i <= size; i += step) { + Point p1(-size, 0, i); p1 += Location(); + Point p2( size, 0, i); p2 += Location(); + Point p3(-size, 0, -i); p3 += Location(); + Point p4( size, 0, -i); p4 += Location(); + + if (c) line = DARK_LINE; + else line = LITE_LINE; + + DrawLine(video, p1,p2,line); + DrawLine(video, p3,p4,line); + + c++; + if (c > 3) c = 0; + } +} + +void Grid::DrawLine(Video* video, Point& p1, Point& p2, Color grid_color) +{ + Vec3 v[2]; + + v[0] = p1; + v[1] = p2; + + video->DrawLines(1, v, grid_color, Video::BLEND_ADDITIVE); +} |