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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Abstract 3D Graphic Object
+*/
+
+#ifndef Graphic_h
+#define Graphic_h
+
+#include "Geometry.h"
+#include "Color.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+#define GRAPHIC_DESTROY(x) if (x) { x->Destroy(); x = 0; } //-V571
+
+// +--------------------------------------------------------------------+
+
+class Projector;
+class Light;
+class Scene;
+class Video;
+
+// +--------------------------------------------------------------------+
+
+class Graphic
+{
+public:
+ static const char* TYPENAME() { return "Graphic"; }
+
+ enum TYPE { OTHER, SOLID, SPRITE, BOLT, QUAD };
+
+ enum RENDER_FLAGS {
+ RENDER_SOLID = 0x0001,
+ RENDER_ALPHA = 0x0002,
+ RENDER_ADDITIVE = 0x0004,
+ RENDER_FIRST_LIGHT = 0x1000,
+ RENDER_ADD_LIGHT = 0x2000
+ };
+
+ Graphic();
+ virtual ~Graphic();
+
+ int operator == (const Graphic& g) const { return id == g.id; }
+ int operator < (const Graphic& g) const;
+ int operator <= (const Graphic& g) const;
+
+ // operations
+ virtual void Render(Video* video, DWORD flags) { }
+ virtual void Update() { }
+ virtual void SetOrientation(const Matrix& o) { }
+
+ virtual int CollidesWith(Graphic& o);
+
+ // accessors / mutators
+ int Identity() const { return id; }
+ const char* Name() const { return name; }
+ bool IsVisible() const { return visible; }
+ void SetVisible(bool v) { visible = v; }
+ float Radius() const { return radius; }
+
+ Point Location() const { return loc; }
+ virtual void MoveTo(const Point& p) { loc = p; }
+ virtual void TranslateBy(const Point& ref) { loc = loc - ref; }
+
+ virtual float Depth() const { return depth; }
+ virtual void SetDepth(float d) { depth = d; }
+ static int Nearer(Graphic* a, Graphic* b);
+ static int Farther(Graphic* a, Graphic* b);
+
+ virtual int IsInfinite() const { return infinite; }
+ virtual void SetInfinite(bool b);
+ virtual int IsForeground() const { return foreground; }
+ virtual void SetForeground(bool f){ foreground = f; }
+ virtual int IsBackground() const { return background; }
+ virtual void SetBackground(bool b){ background = b; }
+
+ virtual int Hidden() const { return hidden; }
+ virtual int Life() const { return life; }
+ virtual void Destroy();
+ virtual void Hide() { hidden = true; }
+ virtual void Show() { hidden = false; }
+ virtual bool Luminous() const { return luminous;}
+ virtual void SetLuminous(bool l) { luminous = l; }
+ virtual bool Translucent() const { return trans; }
+ virtual bool CastsShadow() const { return shadow; }
+ virtual void SetShadow(bool s) { shadow = s; }
+
+ virtual bool IsSolid() const { return false; }
+ virtual bool IsSprite() const { return false; }
+ virtual bool IsBolt() const { return false; }
+ virtual bool IsQuad() const { return false; }
+
+ virtual void ProjectScreenRect(Projector* p);
+ const Rect& ScreenRect() const { return screen_rect; }
+ virtual Scene* GetScene() const { return scene; }
+ virtual void SetScene(Scene*s) { scene = s; }
+
+ virtual int CheckRayIntersection(Point pt, Point vpn, double len, Point& ipt,
+ bool treat_translucent_polys_as_solid=true);
+
+ virtual bool CheckVisibility(Projector& projector);
+
+protected:
+ static int id_key;
+
+ int id;
+ Point loc;
+ float depth;
+ float radius;
+ int life;
+
+ bool visible;
+ bool infinite;
+ bool foreground;
+ bool background;
+ bool hidden;
+ bool trans;
+ bool shadow;
+ bool luminous;
+
+ Rect screen_rect;
+ Scene* scene;
+ char name[32];
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // Graphic_h
+