diff options
author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Game.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Game.h')
-rw-r--r-- | StarsEx/Game.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/StarsEx/Game.h b/StarsEx/Game.h new file mode 100644 index 0000000..0a59197 --- /dev/null +++ b/StarsEx/Game.h @@ -0,0 +1,117 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + +*/ + +#ifndef Game_h +#define Game_h + +#include "Types.h" +#include "Screen.h" +#include "Video.h" +#include "VideoSettings.h" + +// +--------------------------------------------------------------------+ + +class Universe; +class Sound; +class SoundCard; +class Video; +class VideoFactory; +class Text; + +// +--------------------------------------------------------------------+ + +class Game +{ +public: + static const char* TYPENAME() { return "Game"; } + enum STATUS { OK, RUN, EXIT, INIT_FAILED, TOO_MANY }; + + Game(); + virtual ~Game(); + + // + // MAIN GAME FUNCTIONALITY: + // + + virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); + virtual int Run(); + virtual void Exit(); + virtual bool OnPaint() { return false; } + virtual bool OnHelp() { return false; } + + virtual void Activate(bool f); + virtual void Pause(bool f); + int Status() const { return status; } + + const RenderStats& GetPolyStats() { return stats; } + + // + // GENERAL GAME CLASS UTILITY METHODS: + // + + static Game* GetInstance(); + + DWORD Frame(); + + void SetMaxFrameLength(double seconds) { max_frame_length = seconds; } + double GetMaxFrameLength() { return max_frame_length; } + + bool Active() { return active; } + bool Paused() { return paused; } + bool Server() { return server; } + bool ShowMouse() { return show_mouse; } + + virtual bool GameLoop(); + virtual void UpdateWorld(); + virtual void GameState(); + virtual void UpdateScreen(); + virtual void CollectStats(); + + virtual bool InitGame(); + + virtual void ShowStats(); + +protected: + Universe* world; + VideoFactory* video_factory; + Video* video; + VideoSettings* video_settings; + SoundCard* soundcard; + Screen* screen; + + RenderStats stats; + DWORD totaltime; + + HMENU hmenu; + DWORD winstyle; + + char* app_name; + char* title_text; + char* palette_name; + + // Internal variables for the state of the app + DWORD window_style; // Saved window style for mode switches + RECT bounds_rect; // Saved window bounds for mode switches + RECT client_rect; // Saved client area size for mode switches + + int status; + int exit_code; + + bool active; + bool paused; + bool server; + bool show_mouse; + DWORD frame_number; + + double max_frame_length; +}; + +// +--------------------------------------------------------------------+ + +#endif // Game_h |