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author | Aki <please@ignore.pl> | 2022-09-15 00:53:01 +0200 |
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committer | Aki <please@ignore.pl> | 2022-09-15 00:53:01 +0200 |
commit | ce550f08fa91598612c016ebebc89c4af2e9505e (patch) | |
tree | 46be504b3831acc213b2da7feae38b1f1f6768ed /StarsEx/Game.cpp | |
parent | 5310ea3564fe98b2940a63b72621b79de9290f77 (diff) | |
download | starshatter-ce550f08fa91598612c016ebebc89c4af2e9505e.zip starshatter-ce550f08fa91598612c016ebebc89c4af2e9505e.tar.gz starshatter-ce550f08fa91598612c016ebebc89c4af2e9505e.tar.bz2 |
Renamed EventDispatch and EventTarget by adding UI prefix
Diffstat (limited to 'StarsEx/Game.cpp')
-rw-r--r-- | StarsEx/Game.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/StarsEx/Game.cpp b/StarsEx/Game.cpp index 4c15163..420d7d3 100644 --- a/StarsEx/Game.cpp +++ b/StarsEx/Game.cpp @@ -11,7 +11,7 @@ #include "Mouse.h" #include "Universe.h" #include "Window.h" -#include "EventDispatch.h" +#include "UIEventDispatch.h" #include "Panic.h" #include "Pcx.h" #include "Bitmap.h" @@ -130,7 +130,7 @@ void Game::GameLoop() { if (active) { - auto dispatch = EventDispatch::GetInstance(); + auto dispatch = UIEventDispatch::GetInstance(); if (dispatch) dispatch->Dispatch(); } |