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authorAki <please@ignore.pl>2022-09-15 00:53:01 +0200
committerAki <please@ignore.pl>2022-09-15 00:53:01 +0200
commitce550f08fa91598612c016ebebc89c4af2e9505e (patch)
tree46be504b3831acc213b2da7feae38b1f1f6768ed /StarsEx/Game.cpp
parent5310ea3564fe98b2940a63b72621b79de9290f77 (diff)
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Renamed EventDispatch and EventTarget by adding UI prefix
Diffstat (limited to 'StarsEx/Game.cpp')
-rw-r--r--StarsEx/Game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/StarsEx/Game.cpp b/StarsEx/Game.cpp
index 4c15163..420d7d3 100644
--- a/StarsEx/Game.cpp
+++ b/StarsEx/Game.cpp
@@ -11,7 +11,7 @@
#include "Mouse.h"
#include "Universe.h"
#include "Window.h"
-#include "EventDispatch.h"
+#include "UIEventDispatch.h"
#include "Panic.h"
#include "Pcx.h"
#include "Bitmap.h"
@@ -130,7 +130,7 @@ void
Game::GameLoop()
{
if (active) {
- auto dispatch = EventDispatch::GetInstance();
+ auto dispatch = UIEventDispatch::GetInstance();
if (dispatch)
dispatch->Dispatch();
}