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author | Aki <please@ignore.pl> | 2022-04-05 20:01:54 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-05 20:01:54 +0200 |
commit | ba8aef4dc61489c9d21d98b5687246cb0739f485 (patch) | |
tree | 23b00d03e9942537e04a45a322b9fc0532cf7fe4 /StarsEx/Game.cpp | |
parent | f65b3121cd0f0a68e17c0dba4069e66be2d904b4 (diff) | |
download | starshatter-ba8aef4dc61489c9d21d98b5687246cb0739f485.zip starshatter-ba8aef4dc61489c9d21d98b5687246cb0739f485.tar.gz starshatter-ba8aef4dc61489c9d21d98b5687246cb0739f485.tar.bz2 |
Removed overridden Run function of GameWinDX9
Diffstat (limited to 'StarsEx/Game.cpp')
-rw-r--r-- | StarsEx/Game.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/StarsEx/Game.cpp b/StarsEx/Game.cpp index 41375f9..a127bb8 100644 --- a/StarsEx/Game.cpp +++ b/StarsEx/Game.cpp @@ -104,6 +104,7 @@ Game::Run() status = RUN; Clock::GetInstance()->Set(); while (status < EXIT && !Panic::Panicked()) { + PumpEvents(); GameLoop(); } return exit_code; @@ -137,6 +138,13 @@ Game::Pause(bool f) // +--------------------------------------------------------------------+ void +Game::PumpEvents() +{ +} + +// +--------------------------------------------------------------------+ + +void Game::GameLoop() { if (active) { |