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author | Aki <please@ignore.pl> | 2024-03-12 00:31:44 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-12 00:31:44 +0100 |
commit | 2914a714cebae7f30d47362dfe50c39cb6621163 (patch) | |
tree | 1bbf4cb36448279ff7ee4f2a4e8b484485f06c1f /StarsEx/Game.cpp | |
parent | bee3cae04a8789cfdc1688ae6d2d47c387431783 (diff) | |
download | starshatter-2914a714cebae7f30d47362dfe50c39cb6621163.zip starshatter-2914a714cebae7f30d47362dfe50c39cb6621163.tar.gz starshatter-2914a714cebae7f30d47362dfe50c39cb6621163.tar.bz2 |
Removed some connections from Starserver and Game to Types.h
This was intended to be wider but DataLoader seems to stop progress
once again. This in turn asks for rework of FoundationEx, Readers and
Virtual Filesystem.
Diffstat (limited to 'StarsEx/Game.cpp')
-rw-r--r-- | StarsEx/Game.cpp | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/StarsEx/Game.cpp b/StarsEx/Game.cpp index a7fd991..90fcf62 100644 --- a/StarsEx/Game.cpp +++ b/StarsEx/Game.cpp @@ -8,18 +8,14 @@ */ #include "Game.h" + +#include <cstdint> + +#include "Clock.h" +#include "ContentBundle.h" #include "Mouse.h" -#include "Universe.h" -#include "Window.h" -#include "UIEventDispatch.h" #include "Panic.h" -#include "Pcx.h" -#include "Bitmap.h" -#include "VideoSettings.h" -#include "ContentBundle.h" -#include "Clock.h" -#include "WndProc.h" -#include "SoundCard.h" +#include "UIEventDispatch.h" Game* Game::instance {nullptr}; @@ -50,7 +46,7 @@ Game::~Game() // +--------------------------------------------------------------------+ bool -Game::Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow) +Game::Init() { status = OK; @@ -172,7 +168,8 @@ Game::GetInstance() // +--------------------------------------------------------------------+ -DWORD Game::Frame() +std::uint32_t +Game::Frame() { return frame_number; } |