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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Galaxy (list of star systems) for a single campaign.
+*/
+
+#ifndef Galaxy_h
+#define Galaxy_h
+
+#include "Types.h"
+#include "Solid.h"
+#include "Bitmap.h"
+#include "Geometry.h"
+#include "Text.h"
+#include "Term.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Star;
+class StarSystem;
+class Graphic;
+class Light;
+class Scene;
+
+// +--------------------------------------------------------------------+
+
+class Galaxy
+{
+public:
+ Galaxy(const char* name);
+ virtual ~Galaxy();
+
+ int operator == (const Galaxy& s) const { return name == s.name; }
+
+ // operations:
+ virtual void Load();
+ virtual void Load(const char* filename);
+ virtual void ExecFrame();
+
+ // accessors:
+ const char* Name() const { return name; }
+ const char* Description() const { return description; }
+ List<StarSystem>& GetSystemList() { return systems; }
+ List<Star>& Stars() { return stars; }
+ double Radius() const { return radius; }
+
+ StarSystem* GetSystem(const char* name);
+ StarSystem* FindSystemByRegion(const char* rgn_name);
+
+ static void Initialize();
+ static void Close();
+ static Galaxy* GetInstance();
+
+protected:
+ char filename[64];
+ Text name;
+ Text description;
+ double radius; // radius in parsecs
+
+ List<StarSystem> systems;
+ List<Star> stars;
+};
+
+#endif // Galaxy_h
+