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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Galaxy.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Galaxy.cpp')
-rw-r--r--StarsEx/Galaxy.cpp281
1 files changed, 281 insertions, 0 deletions
diff --git a/StarsEx/Galaxy.cpp b/StarsEx/Galaxy.cpp
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+++ b/StarsEx/Galaxy.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Galaxy (list of star systems) for a single campaign.
+*/
+
+#include "Galaxy.h"
+#include "StarSystem.h"
+#include "Starshatter.h"
+
+#include "Game.h"
+#include "Solid.h"
+#include "Sprite.h"
+#include "Light.h"
+#include "Bitmap.h"
+#include "DataLoader.h"
+#include "ParseUtil.h"
+
+static Galaxy* galaxy = 0;
+
+// +--------------------------------------------------------------------+
+
+Galaxy::Galaxy(const char* n)
+ : name(n), radius(10)
+{ }
+
+// +--------------------------------------------------------------------+
+
+Galaxy::~Galaxy()
+{
+ Print(" Destroying Galaxy %s\n", (const char*) name);
+ systems.destroy();
+ stars.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Galaxy::Initialize()
+{
+ if (galaxy) delete galaxy;
+ galaxy = new Galaxy("Galaxy");
+ galaxy->Load();
+}
+
+void
+Galaxy::Close()
+{
+ delete galaxy;
+ galaxy = 0;
+}
+
+Galaxy*
+Galaxy::GetInstance()
+{
+ return galaxy;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Galaxy::Load()
+{
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath("Galaxy/");
+ sprintf_s(filename, "%s.def", (const char*) name);
+ Load(filename);
+
+ // load mod galaxies:
+ List<Text> mod_galaxies;
+ loader->SetDataPath("Mods/Galaxy/");
+ loader->ListFiles("*.def", mod_galaxies);
+
+ ListIter<Text> iter = mod_galaxies;
+ while (++iter) {
+ Text* name = iter.value();
+
+ if (!name->contains("/")) {
+ loader->SetDataPath("Mods/Galaxy/");
+ Load(name->data());
+ }
+ }
+}
+
+void
+Galaxy::Load(const char* filename)
+{
+ Print("\nLoading Galaxy: %s\n", filename);
+
+ BYTE* block = 0;
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->LoadBuffer(filename, block, true);
+
+ Parser parser(new BlockReader((const char*) block));
+
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("WARNING: could not parse '%s'\n", filename);
+ return;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "GALAXY") {
+ Print("WARNING: invalid galaxy file '%s'\n", filename);
+ return;
+ }
+ }
+
+ // parse the galaxy:
+ do {
+ delete term;
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ if (def->name()->value() == "radius") {
+ GetDefNumber(radius, def, filename);
+ }
+
+ else if (def->name()->value() == "system") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: system struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+
+ char sys_name[32];
+ char classname[32];
+ Vec3 sys_loc;
+ int sys_iff = 0;
+ int star_class = Star::G;
+
+ sys_name[0] = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "name")
+ GetDefText(sys_name, pdef, filename);
+
+ else if (pdef->name()->value() == "loc")
+ GetDefVec(sys_loc, pdef, filename);
+
+ else if (pdef->name()->value() == "iff")
+ GetDefNumber(sys_iff, pdef, filename);
+
+ else if (pdef->name()->value() == "class") {
+ GetDefText(classname, pdef, filename);
+
+ switch (classname[0]) {
+ case 'O': star_class = Star::O; break;
+ case 'B': star_class = Star::B; break;
+ case 'A': star_class = Star::A; break;
+ case 'F': star_class = Star::F; break;
+ case 'G': star_class = Star::G; break;
+ case 'K': star_class = Star::K; break;
+ case 'M': star_class = Star::M; break;
+ case 'R': star_class = Star::RED_GIANT; break;
+ case 'W': star_class = Star::WHITE_DWARF; break;
+ case 'Z': star_class = Star::BLACK_HOLE; break;
+ }
+ }
+ }
+ }
+
+ if (sys_name[0]) {
+ StarSystem* star_system = new StarSystem(sys_name, sys_loc, sys_iff, star_class);
+ star_system->Load();
+ systems.append(star_system);
+
+ Star* star = new Star(sys_name, sys_loc, star_class);
+ stars.append(star);
+ }
+ }
+ }
+
+ else if (def->name()->value() == "star") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: star struct missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+
+ char star_name[32];
+ char classname[32];
+ Vec3 star_loc;
+ int star_class = Star::G;
+
+ star_name[0] = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ if (pdef->name()->value() == "name")
+ GetDefText(star_name, pdef, filename);
+
+ else if (pdef->name()->value() == "loc")
+ GetDefVec(star_loc, pdef, filename);
+
+ else if (pdef->name()->value() == "class") {
+ GetDefText(classname, pdef, filename);
+
+ switch (classname[0]) {
+ case 'O': star_class = Star::O; break;
+ case 'B': star_class = Star::B; break;
+ case 'A': star_class = Star::A; break;
+ case 'F': star_class = Star::F; break;
+ case 'G': star_class = Star::G; break;
+ case 'K': star_class = Star::K; break;
+ case 'M': star_class = Star::M; break;
+ case 'R': star_class = Star::RED_GIANT; break;
+ case 'W': star_class = Star::WHITE_DWARF; break;
+ case 'Z': star_class = Star::BLACK_HOLE; break;
+ }
+ }
+ }
+ }
+
+ if (star_name[0]) {
+ Star* star = new Star(star_name, star_loc, star_class);
+ stars.append(star);
+ }
+ }
+ }
+ }
+ }
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+ loader->SetDataPath(0);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Galaxy::ExecFrame()
+{
+ ListIter<StarSystem> sys = systems;
+ while (++sys) {
+ sys->ExecFrame();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+StarSystem*
+Galaxy::GetSystem(const char* name)
+{
+ ListIter<StarSystem> sys = systems;
+ while (++sys) {
+ if (!strcmp(sys->Name(), name))
+ return sys.value();
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+StarSystem*
+Galaxy::FindSystemByRegion(const char* rgn_name)
+{
+ ListIter<StarSystem> iter = systems;
+ while (++iter) {
+ StarSystem* sys = iter.value();
+ if (sys->FindRegion(rgn_name))
+ return sys;
+ }
+
+ return 0;
+}