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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Font.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Font.h')
-rw-r--r-- | StarsEx/Font.h | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/StarsEx/Font.h b/StarsEx/Font.h new file mode 100644 index 0000000..6bc85f5 --- /dev/null +++ b/StarsEx/Font.h @@ -0,0 +1,142 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Font Resource class +*/ + +#ifndef Font_h +#define Font_h + +#include "Types.h" +#include "Bitmap.h" +#include "Color.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +struct Poly; +struct Material; +struct VertexSet; +class Video; + +// +--------------------------------------------------------------------+ + +struct FontChar +{ + short offset; + short width; +}; + +// +--------------------------------------------------------------------+ + +class Font +{ +public: + static const char* TYPENAME() { return "Font"; } + + enum FLAGS { FONT_FIXED_PITCH = 1, + FONT_ALL_CAPS = 2, + FONT_NO_KERN = 4 + }; + + enum CHARS { PIPE_NBSP = 16, + PIPE_VERT = 17, + PIPE_LT = 18, + PIPE_TEE = 19, + PIPE_UL = 20, + PIPE_LL = 21, + PIPE_HORZ = 22, + PIPE_PLUS = 23, + PIPE_MINUS = 24, + ARROW_UP = 25, + ARROW_DOWN = 26, + ARROW_LEFT = 27, + ARROW_RIGHT = 28 + }; + + // default constructor: + Font(); + Font(const char* name); + ~Font(); + + bool Load(const char* name); + + int CharWidth(char c) const; + int SpaceWidth() const; + int KernWidth(char left, char right) const; + int StringWidth(const char* str, int len=0) const; + + void DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags, Bitmap* tgt_bitmap=0); + int DrawString( const char* txt, int len, int x1, int y1, const Rect& clip, Bitmap* tgt_bitmap=0); + + int Height() const { return height; } + int Baseline() const { return baseline; } + WORD GetFlags() const { return flags; } + void SetFlags(WORD s) { flags = s; } + Color GetColor() const { return color; } + void SetColor(const Color& c) { color = c; } + double GetExpansion() const { return expansion; } + void SetExpansion(double e) { expansion = (float) e; } + double GetAlpha() const { return alpha; } + void SetAlpha(double a) { alpha = (float) a; } + int GetBlend() const { return blend; } + void SetBlend(int b) { blend = b; } + + void SetKern(char left, char right, int k=0); + + int GetCaretIndex() const { return caret_index; } + void SetCaretIndex(int n) { caret_index = n; } + +private: + void AutoKern(); + void FindEdges(BYTE c, double* l, double* r); + int CalcWidth(BYTE c) const; + int GlyphOffset(BYTE c) const; + int GlyphLocationX(BYTE c) const; + int GlyphLocationY(BYTE c) const; + + void DrawTextSingle(const char* txt, int count, const Rect& txt_rect, Rect& clip_rect, DWORD flags); + void DrawTextWrap(const char* txt, int count, const Rect& txt_rect, Rect& clip_rect, DWORD flags); + void DrawTextMulti(const char* txt, int count, const Rect& txt_rect, Rect& clip_rect, DWORD flags); + + void LoadDef(char* defname, char* imgname); + + char name[64]; + WORD flags; + BYTE height; + BYTE baseline; + BYTE interspace; + BYTE spacewidth; + float expansion; + float alpha; + int blend; + int scale; + + int caret_index; + int caret_x; + int caret_y; + + int imagewidth; + BYTE* image; + Bitmap bitmap; + Bitmap* tgt_bitmap; + Material* material; + VertexSet* vset; + Poly* polys; + int npolys; + + FontChar glyph[256]; + Color color; + + char kern[256][256]; +}; + +#endif // Font_h + |