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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Flight Operations Active Window class
+*/
+
+#ifndef FltDlg_h
+#define FltDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+
+// +--------------------------------------------------------------------+
+
+class FlightPlanner;
+class GameScreen;
+class Ship;
+
+// +--------------------------------------------------------------------+
+
+class FltDlg : public FormWindow
+{
+public:
+ FltDlg(Screen* s, FormDef& def, GameScreen* mgr);
+ virtual ~FltDlg();
+
+ virtual void RegisterControls();
+
+ // Operations:
+ virtual void Show();
+ virtual void Hide();
+
+ virtual void OnFilter(AWEvent* event);
+ virtual void OnPackage(AWEvent* event);
+ virtual void OnAlert(AWEvent* event);
+ virtual void OnLaunch(AWEvent* event);
+ virtual void OnStandDown(AWEvent* event);
+ virtual void OnRecall(AWEvent* event);
+ virtual void OnClose(AWEvent* event);
+ virtual void OnMissionType(AWEvent* event);
+
+ virtual void ExecFrame();
+ void SetShip(Ship* s);
+ void UpdateSelection();
+ void UpdateObjective();
+
+protected:
+ GameScreen* manager;
+
+ ComboBox* filter_list;
+ ListBox* hangar_list;
+
+ Button* package_btn;
+ Button* alert_btn;
+ Button* launch_btn;
+ Button* stand_btn;
+ Button* recall_btn;
+ Button* close_btn;
+
+ int mission_type;
+ Button* mission_btn[6];
+
+ ListBox* objective_list;
+ ListBox* loadout_list;
+
+ Ship* ship;
+ FlightPlanner* flight_planner;
+
+ int patrol_pattern;
+};
+
+#endif // FltDlg_h
+