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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/FlightPlanner.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/FlightPlanner.cpp')
-rw-r--r--StarsEx/FlightPlanner.cpp370
1 files changed, 370 insertions, 0 deletions
diff --git a/StarsEx/FlightPlanner.cpp b/StarsEx/FlightPlanner.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Flight Planning class for creating navpoint routes for fighter elements.
+ Used both by the CarrierAI class and the Flight Dialog.
+*/
+
+#include "FlightPlanner.h"
+#include "Ship.h"
+#include "ShipDesign.h"
+#include "Element.h"
+#include "Instruction.h"
+#include "RadioMessage.h"
+#include "RadioTraffic.h"
+#include "Hangar.h"
+#include "FlightDeck.h"
+#include "Mission.h"
+#include "Contact.h"
+#include "Sim.h"
+#include "StarSystem.h"
+#include "Callsign.h"
+
+#include "Game.h"
+#include "Random.h"
+
+// +----------------------------------------------------------------------+
+
+FlightPlanner::FlightPlanner(Ship* s)
+: sim(0), ship(s)
+{
+ sim = Sim::GetSim();
+
+ patrol_range = (float) (250e3 + 10e3 * (int) Random(0, 8.9));
+}
+
+FlightPlanner::~FlightPlanner()
+{ }
+
+// +--------------------------------------------------------------------+
+
+void
+FlightPlanner::CreatePatrolRoute(Element* elem, int index)
+{
+ RLoc rloc;
+ Vec3 dummy(0,0,0);
+ Point loc = ship->Location();
+ double zone = ship->CompassHeading();
+ Instruction* instr = 0;
+
+ if (ship->IsAirborne())
+ loc.y += 8e3;
+ else
+ loc.y += 1e3;
+
+ loc = loc.OtherHand();
+
+ if (index > 2)
+ zone += 170*DEGREES;
+ else if (index > 1)
+ zone += -90*DEGREES;
+ else if (index > 0)
+ zone += 90*DEGREES;
+
+ rloc.SetReferenceLoc(0);
+ rloc.SetBaseLocation(loc);
+ rloc.SetDistance(30e3);
+ rloc.SetDistanceVar(0);
+ rloc.SetAzimuth(-10*DEGREES + zone);
+ rloc.SetAzimuthVar(0);
+
+ instr = new Instruction(ship->GetRegion(), dummy, Instruction::VECTOR);
+ instr->SetSpeed(750);
+ instr->GetRLoc() = rloc;
+
+ elem->AddNavPoint(instr);
+
+ rloc.SetReferenceLoc(0);
+ rloc.SetBaseLocation(loc);
+ if (ship->IsAirborne())
+ rloc.SetDistance(140e3);
+ else
+ rloc.SetDistance(220e3);
+ rloc.SetDistanceVar(50e3);
+ rloc.SetAzimuth(-20*DEGREES + zone);
+ rloc.SetAzimuthVar(15*DEGREES);
+
+ instr = new Instruction(ship->GetRegion(), dummy, Instruction::PATROL);
+ instr->SetSpeed(500);
+ instr->GetRLoc() = rloc;
+
+ elem->AddNavPoint(instr);
+
+ rloc.SetReferenceLoc(&instr->GetRLoc());
+ rloc.SetDistance(120e3);
+ rloc.SetDistanceVar(30e3);
+ rloc.SetAzimuth(60*DEGREES + zone);
+ rloc.SetAzimuthVar(20*DEGREES);
+
+ instr = new Instruction(ship->GetRegion(), dummy, Instruction::PATROL);
+ instr->SetSpeed(350);
+ instr->GetRLoc() = rloc;
+
+ elem->AddNavPoint(instr);
+
+ rloc.SetReferenceLoc(&instr->GetRLoc());
+ rloc.SetDistance(120e3);
+ rloc.SetDistanceVar(30e3);
+ rloc.SetAzimuth(120*DEGREES + zone);
+ rloc.SetAzimuthVar(20*DEGREES);
+
+ instr = new Instruction(ship->GetRegion(), dummy, Instruction::PATROL);
+ instr->SetSpeed(350);
+ instr->GetRLoc() = rloc;
+
+ elem->AddNavPoint(instr);
+
+ rloc.SetReferenceLoc(0);
+ rloc.SetBaseLocation(loc);
+ rloc.SetDistance(40e3);
+ rloc.SetDistanceVar(0);
+ rloc.SetAzimuth(180*DEGREES + ship->CompassHeading());
+ rloc.SetAzimuthVar(0*DEGREES);
+
+ instr = new Instruction(ship->GetRegion(), dummy, Instruction::RTB);
+ instr->SetSpeed(500);
+ instr->GetRLoc() = rloc;
+
+ elem->AddNavPoint(instr);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+FlightPlanner::CreateStrikeRoute(Element* elem, Element* target)
+{
+ if (!elem) return;
+
+ RLoc rloc;
+ Vec3 dummy(0,0,0);
+ Point loc = ship->Location();
+ double head = ship->CompassHeading() + 15*DEGREES;
+ double dist = 30e3;
+ Instruction* instr = 0;
+ Ship* tgt_ship = 0;
+
+ if (ship->IsAirborne())
+ loc += ship->Cam().vup() * 8e3;
+ else
+ loc += ship->Cam().vup() * 1e3;
+
+ loc = loc.OtherHand();
+
+ if (target)
+ tgt_ship = target->GetShip(1);
+
+ if (tgt_ship) {
+ double range = Point(tgt_ship->Location() - ship->Location()).length();
+
+ if (range < 100e3)
+ dist = 20e3;
+ }
+
+ rloc.SetReferenceLoc(0);
+ rloc.SetBaseLocation(loc);
+ rloc.SetDistance(dist);
+ rloc.SetDistanceVar(0);
+ rloc.SetAzimuth(head);
+ rloc.SetAzimuthVar(2*DEGREES);
+
+ instr = new Instruction(ship->GetRegion(), dummy, Instruction::VECTOR);
+ instr->SetSpeed(750);
+ instr->GetRLoc() = rloc;
+
+ elem->AddNavPoint(instr);
+
+ if (tgt_ship) {
+ Ship* tgt_ship = target->GetShip(1);
+ Point tgt = tgt_ship->Location() + tgt_ship->Velocity() * 10;
+ Point mid = ship->Location() + (tgt - ship->Location()) * 0.5;
+ double beam = tgt_ship->CompassHeading() + 90*DEGREES;
+
+ if (tgt_ship->IsAirborne())
+ tgt += tgt_ship->Cam().vup() * 8e3;
+ else
+ tgt += tgt_ship->Cam().vup() * 1e3;
+
+ tgt = tgt.OtherHand();
+ mid = mid.OtherHand();
+
+ if (tgt_ship && tgt_ship->IsStarship()) {
+ rloc.SetReferenceLoc(0);
+ rloc.SetBaseLocation(tgt);
+ rloc.SetDistance(60e3);
+ rloc.SetDistanceVar(5e3);
+ rloc.SetAzimuth(beam);
+ rloc.SetAzimuthVar(5*DEGREES);
+
+ instr = new Instruction(tgt_ship->GetRegion(), dummy, Instruction::ASSAULT);
+ instr->SetSpeed(750);
+ instr->GetRLoc() = rloc;
+ instr->SetTarget(target->Name());
+ instr->SetFormation(Instruction::TRAIL);
+
+ elem->AddNavPoint(instr);
+ }
+
+ if (tgt_ship && tgt_ship->IsStatic()) {
+ rloc.SetReferenceLoc(0);
+ rloc.SetBaseLocation(mid);
+ rloc.SetDistance(60e3);
+ rloc.SetDistanceVar(5e3);
+ rloc.SetAzimuth(beam);
+ rloc.SetAzimuthVar(15*DEGREES);
+
+ instr = new Instruction(tgt_ship->GetRegion(), dummy, Instruction::VECTOR);
+ instr->SetSpeed(750);
+ instr->GetRLoc() = rloc;
+
+ elem->AddNavPoint(instr);
+
+ rloc.SetReferenceLoc(0);
+ rloc.SetBaseLocation(tgt);
+ rloc.SetDistance(40e3);
+ rloc.SetDistanceVar(5e3);
+ rloc.SetAzimuth(beam);
+ rloc.SetAzimuthVar(5*DEGREES);
+
+ int action = Instruction::ASSAULT;
+
+ if (tgt_ship->IsGroundUnit())
+ action = Instruction::STRIKE;
+
+ instr = new Instruction(tgt_ship->GetRegion(), dummy, action);
+ instr->SetSpeed(750);
+ instr->GetRLoc() = rloc;
+ instr->SetTarget(target->Name());
+ instr->SetFormation(Instruction::TRAIL);
+
+ elem->AddNavPoint(instr);
+ }
+
+ else if (tgt_ship && tgt_ship->IsDropship()) {
+ rloc.SetReferenceLoc(0);
+ rloc.SetBaseLocation(tgt);
+ rloc.SetDistance(60e3);
+ rloc.SetDistanceVar(5e3);
+ rloc.SetAzimuth(tgt_ship->CompassHeading());
+ rloc.SetAzimuthVar(20*DEGREES);
+
+ instr = new Instruction(tgt_ship->GetRegion(), dummy, Instruction::INTERCEPT);
+ instr->SetSpeed(750);
+ instr->GetRLoc() = rloc;
+ instr->SetTarget(target->Name());
+ instr->SetFormation(Instruction::SPREAD);
+
+ elem->AddNavPoint(instr);
+ }
+ }
+
+ rloc.SetReferenceLoc(0);
+ rloc.SetBaseLocation(loc);
+ rloc.SetDistance(40e3);
+ rloc.SetDistanceVar(0);
+ rloc.SetAzimuth(180*DEGREES + ship->CompassHeading());
+ rloc.SetAzimuthVar(0*DEGREES);
+
+ instr = new Instruction(ship->GetRegion(), dummy, Instruction::RTB);
+ instr->SetSpeed(500);
+ instr->GetRLoc() = rloc;
+
+ elem->AddNavPoint(instr);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+FlightPlanner::CreateEscortRoute(Element* elem, Element* ward)
+{
+ if (!elem) return;
+
+ RLoc rloc;
+ Vec3 dummy(0,0,0);
+ Point loc = ship->Location();
+ double head = ship->CompassHeading();
+ Instruction* instr = 0;
+
+ if (ship->IsAirborne())
+ loc += ship->Cam().vup() * 8e3;
+ else
+ loc += ship->Cam().vup() * 1e3;
+
+ loc = loc.OtherHand();
+
+ rloc.SetReferenceLoc(0);
+ rloc.SetBaseLocation(loc);
+ rloc.SetDistance(30e3);
+ rloc.SetDistanceVar(0);
+ rloc.SetAzimuth(head);
+ rloc.SetAzimuthVar(0);
+
+ instr = new Instruction(ship->GetRegion(), dummy, Instruction::VECTOR);
+ instr->SetSpeed(750);
+ instr->GetRLoc() = rloc;
+
+ elem->AddNavPoint(instr);
+
+ if (ward && ward->GetShip(1)) {
+ // follow ward's flight plan:
+ if (ward->GetFlightPlan().size()) {
+ ListIter<Instruction> iter = ward->GetFlightPlan();
+
+ while (++iter) {
+ Instruction* ward_instr = iter.value();
+
+ if (ward_instr->Action() != Instruction::RTB) {
+ rloc.SetReferenceLoc(&ward_instr->GetRLoc());
+ rloc.SetDistance(25e3);
+ rloc.SetDistanceVar(5e3);
+ rloc.SetAzimuth(0);
+ rloc.SetAzimuthVar(90*DEGREES);
+
+ instr = new Instruction(ship->GetRegion(), dummy, Instruction::ESCORT);
+ instr->SetSpeed(350);
+ instr->GetRLoc() = rloc;
+ instr->SetTarget(ward->Name());
+
+ elem->AddNavPoint(instr);
+ }
+ }
+ }
+
+ // if ward has no flight plan, just go to a point nearby:
+ else {
+ rloc.SetReferenceLoc(0);
+ rloc.SetBaseLocation(ward->GetShip(1)->Location());
+ rloc.SetDistance(25e3);
+ rloc.SetDistanceVar(5e3);
+ rloc.SetAzimuth(0);
+ rloc.SetAzimuthVar(90*DEGREES);
+
+ instr = new Instruction(ship->GetRegion(), dummy, Instruction::DEFEND);
+ instr->SetSpeed(500);
+ instr->GetRLoc() = rloc;
+ instr->SetTarget(ward->Name());
+ instr->SetHoldTime(15 * 60); // fifteen minutes
+
+ elem->AddNavPoint(instr);
+ }
+ }
+
+ rloc.SetReferenceLoc(0);
+ rloc.SetBaseLocation(loc);
+ rloc.SetDistance(40e3);
+ rloc.SetDistanceVar(0);
+ rloc.SetAzimuth(180*DEGREES + ship->CompassHeading());
+ rloc.SetAzimuthVar(0*DEGREES);
+
+ instr = new Instruction(ship->GetRegion(), dummy, Instruction::RTB);
+ instr->SetSpeed(500);
+ instr->GetRLoc() = rloc;
+
+ elem->AddNavPoint(instr);
+}