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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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diff --git a/StarsEx/FlightComp.h b/StarsEx/FlightComp.h
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Flight Computer systems class
+*/
+
+#ifndef FLIGHT_COMP_H
+#define FLIGHT_COMP_H
+
+#include "Types.h"
+#include "Computer.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+
+// +--------------------------------------------------------------------+
+
+class FlightComp : public Computer
+{
+public:
+ enum CompType { AVIONICS=1, FLIGHT, TACTICAL };
+
+ FlightComp(int comp_type, const char* comp_name);
+ FlightComp(const Computer& rhs);
+ virtual ~FlightComp();
+
+ virtual void ExecSubFrame();
+
+ int Mode() const { return mode; }
+ double Throttle() const { return throttle; }
+
+ void SetMode(int m) { mode = m; }
+ void SetVelocityLimit(double v) { vlimit = (float) v; }
+ void SetTransLimit(double x, double y, double z);
+
+ void FullStop() { halt = true; }
+
+protected:
+ virtual void ExecTrans();
+ virtual void ExecThrottle();
+
+ int mode;
+ int halt;
+ float throttle;
+
+ float vlimit;
+ float trans_x_limit;
+ float trans_y_limit;
+ float trans_z_limit;
+};
+
+#endif // FLIGHT_COMP_H
+