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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Fighter-specific mid-level (tactical) AI
+*/
+
+#ifndef FighterTacticalAI_h
+#define FighterTacticalAI_h
+
+#include "Types.h"
+#include "TacticalAI.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class WeaponGroup;
+
+// +--------------------------------------------------------------------+
+
+class FighterTacticalAI : public TacticalAI
+{
+public:
+ FighterTacticalAI(ShipAI* ai);
+ virtual ~FighterTacticalAI();
+
+protected:
+ virtual bool CheckFlightPlan();
+ virtual bool IsStrikeComplete(Instruction* instr=0);
+
+ virtual void SelectTarget();
+ virtual void SelectTargetDirected(Ship* tgt=0);
+ virtual void SelectTargetOpportunity();
+ virtual void FindFormationSlot(int formation);
+ virtual void FindThreat();
+
+ virtual void SelectSecondaryForTarget(Ship* tgt);
+ virtual int ListSecondariesForTarget(Ship* tgt, List<WeaponGroup>& weps);
+
+ bool winchester[4];
+ DWORD THREAT_REACTION_TIME;
+ DWORD secondary_selection_time;
+ int ai_level;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // FighterTacticalAI_h
+