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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/FighterTacticalAI.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/FighterTacticalAI.h')
-rw-r--r-- | StarsEx/FighterTacticalAI.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/StarsEx/FighterTacticalAI.h b/StarsEx/FighterTacticalAI.h new file mode 100644 index 0000000..7d8ba71 --- /dev/null +++ b/StarsEx/FighterTacticalAI.h @@ -0,0 +1,55 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Fighter-specific mid-level (tactical) AI +*/ + +#ifndef FighterTacticalAI_h +#define FighterTacticalAI_h + +#include "Types.h" +#include "TacticalAI.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class WeaponGroup; + +// +--------------------------------------------------------------------+ + +class FighterTacticalAI : public TacticalAI +{ +public: + FighterTacticalAI(ShipAI* ai); + virtual ~FighterTacticalAI(); + +protected: + virtual bool CheckFlightPlan(); + virtual bool IsStrikeComplete(Instruction* instr=0); + + virtual void SelectTarget(); + virtual void SelectTargetDirected(Ship* tgt=0); + virtual void SelectTargetOpportunity(); + virtual void FindFormationSlot(int formation); + virtual void FindThreat(); + + virtual void SelectSecondaryForTarget(Ship* tgt); + virtual int ListSecondariesForTarget(Ship* tgt, List<WeaponGroup>& weps); + + bool winchester[4]; + DWORD THREAT_REACTION_TIME; + DWORD secondary_selection_time; + int ai_level; +}; + +// +--------------------------------------------------------------------+ + +#endif // FighterTacticalAI_h + |