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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/FighterAI.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/FighterAI.h')
-rw-r--r-- | StarsEx/FighterAI.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/StarsEx/FighterAI.h b/StarsEx/FighterAI.h new file mode 100644 index 0000000..37da3cf --- /dev/null +++ b/StarsEx/FighterAI.h @@ -0,0 +1,84 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Fighter (low-level) Artifical Intelligence class +*/ + +#ifndef FighterAI_h +#define FighterAI_h + +#include "Types.h" +#include "ShipAI.h" + +// +--------------------------------------------------------------------+ + +class Ship; +class Shot; +class InboundSlot; + +// +--------------------------------------------------------------------+ + +class FighterAI : public ShipAI +{ +public: + FighterAI(SimObject* s); + virtual ~FighterAI(); + + virtual void ExecFrame(double seconds); + virtual int Subframe() const { return true; } + + // convert the goal point from world to local coords: + virtual void FindObjective(); + virtual void FindObjectiveNavPoint(); + +protected: + // behaviors: + virtual Steer AvoidTerrain(); + virtual Steer SeekTarget(); + virtual Steer EvadeThreat(); + virtual Point ClosingVelocity(); + + // accumulate behaviors: + virtual void Navigator(); + + // steering functions: + virtual Steer Seek(const Point& point); + virtual Steer SeekFormationSlot(); + + // fire on target if appropriate: + virtual void FireControl(); + virtual void HelmControl(); + virtual void ThrottleControl(); + + virtual double CalcDefensePerimeter(Ship* starship); + virtual void ReturnToBase(Ship* controller); + + Shot* decoy_missile; + double missile_time; + int terrain_warning; + int drop_state; + char dir_info[32]; + double brakes; + double z_shift; + double time_to_dock; + InboundSlot* inbound; + int rtb_code; + bool evading; + DWORD jink_time; + Point jink; + bool over_threshold; + bool form_up; + bool go_manual; +}; + +// +--------------------------------------------------------------------+ + +#endif // FighterAI_h + |