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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/FighterAI.cpp | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/FighterAI.cpp')
-rw-r--r-- | StarsEx/FighterAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/StarsEx/FighterAI.cpp b/StarsEx/FighterAI.cpp index cc010f2..d31fb30 100644 --- a/StarsEx/FighterAI.cpp +++ b/StarsEx/FighterAI.cpp @@ -12,6 +12,7 @@ */ #include "FighterAI.h" + #include "FighterTacticalAI.h" #include "Ship.h" #include "Shot.h" @@ -31,7 +32,6 @@ #include "StarSystem.h" #include "RadioMessage.h" #include "RadioTraffic.h" - #include "Clock.h" #include "ContentBundle.h" @@ -1644,7 +1644,7 @@ FighterAI::EvadeThreat() evade_p = Transform(evade_w2); if (!target) { - DWORD jink_rate = 400 + 200 * (3-ai_level); + std::uint32_t jink_rate = 400 + 200 * (3-ai_level); if (Clock::GetInstance()->GameTime() - jink_time > jink_rate) { jink_time = Clock::GetInstance()->GameTime(); |