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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/FighterAI.cpp
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/FighterAI.cpp')
-rw-r--r--StarsEx/FighterAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/StarsEx/FighterAI.cpp b/StarsEx/FighterAI.cpp
index cc010f2..d31fb30 100644
--- a/StarsEx/FighterAI.cpp
+++ b/StarsEx/FighterAI.cpp
@@ -12,6 +12,7 @@
*/
#include "FighterAI.h"
+
#include "FighterTacticalAI.h"
#include "Ship.h"
#include "Shot.h"
@@ -31,7 +32,6 @@
#include "StarSystem.h"
#include "RadioMessage.h"
#include "RadioTraffic.h"
-
#include "Clock.h"
#include "ContentBundle.h"
@@ -1644,7 +1644,7 @@ FighterAI::EvadeThreat()
evade_p = Transform(evade_w2);
if (!target) {
- DWORD jink_rate = 400 + 200 * (3-ai_level);
+ std::uint32_t jink_rate = 400 + 200 * (3-ai_level);
if (Clock::GetInstance()->GameTime() - jink_time > jink_rate) {
jink_time = Clock::GetInstance()->GameTime();