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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/FadeView.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/FadeView.h')
-rw-r--r-- | StarsEx/FadeView.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/StarsEx/FadeView.h b/StarsEx/FadeView.h new file mode 100644 index 0000000..d3e3925 --- /dev/null +++ b/StarsEx/FadeView.h @@ -0,0 +1,54 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Non-rendering view class that controls the fade level (fade-in/fade-out) +*/ + +#ifndef FadeView_h +#define FadeView_h + +#include "Types.h" +#include "View.h" + +// +--------------------------------------------------------------------+ + +class FadeView : public View +{ +public: + static const char* TYPENAME() { return "FadeView"; } + + enum FadeState { StateStart, State2, StateIn, StateHold, StateOut, StateDone }; + + FadeView(Window* c, double fade_in=1, double fade_out=1, double hold_time=4); + virtual ~FadeView(); + + // Operations: + virtual void Refresh(); + virtual bool Done() const { return state == StateDone; } + virtual bool Holding() const { return state == StateHold; } + + // Control: + virtual void FastFade(int fade_fast); + virtual void FadeIn(double fade_in); + virtual void FadeOut(double fade_out); + virtual void StopHold(); + +protected: + double fade_in; + double fade_out; + double hold_time; + double step_time; + + int fast; + FadeState state; +}; + +#endif // FadeView_h + |