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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/FadeView.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/FadeView.cpp')
-rw-r--r-- | StarsEx/FadeView.cpp | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/StarsEx/FadeView.cpp b/StarsEx/FadeView.cpp new file mode 100644 index 0000000..7abb3bc --- /dev/null +++ b/StarsEx/FadeView.cpp @@ -0,0 +1,133 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Fading Bitmap "billboard" Image View class +*/ + +#include "FadeView.h" +#include "Color.h" +#include "Window.h" +#include "Video.h" +#include "Screen.h" +#include "Clock.h" + +// +--------------------------------------------------------------------+ + +FadeView::FadeView(Window* c, double in, double out, double hold) +: View(c), +fade_in(in), +fade_out(out), +hold_time(hold), +step_time(0), +fast(1) +{ + state = StateStart; +} + +FadeView::~FadeView() +{ } + +// +--------------------------------------------------------------------+ + +void FadeView::FastFade(int fade_fast) { fast = fade_fast; } +void FadeView::FadeIn(double in) { fade_in = in; } +void FadeView::FadeOut(double out) { fade_out = out; } +void FadeView::StopHold() +{ + //Print(" FadeView::StopHold()\n"); + hold_time = 0; +} + +// +--------------------------------------------------------------------+ + +void +FadeView::Refresh() +{ + double msec = Clock::GetInstance()->GuiDelta(); + + switch (state) { + case StateStart: + if (fade_in) { + //Print(" * FadeView: %f, %f, %f\n", fade_in, fade_out, hold_time); + Color::SetFade(0); + //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time); + } + + step_time = 0; + state = State2; + break; + + case State2: + if (fade_in) { + Color::SetFade(0); + //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time); + } + + step_time = 0; + state = StateIn; + break; + + case StateIn: + if (step_time < fade_in) { + double fade = step_time / fade_in; + Color::SetFade(fade); + //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade * 100), time, step_time); + step_time += msec; + } + else { + Color::SetFade(1); + //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f => HOLDING\n", 100, time, step_time); + step_time = 0; + state = StateHold; + } + break; + + case StateHold: + if (step_time < hold_time) { + step_time += msec; + //Print(" 3. FadeView holding at %3d (%6.1f) %6.1f\n", 100, time, step_time); + } + else { + //Print(" 3. FadeView HOLD COMPLETE (%6.1f) %6.1f\n", time, step_time); + step_time = 0; + state = StateOut; + } + break; + + case StateOut: + if (fade_out > 0) { + if (step_time < fade_out) { + double fade = 1 - step_time / fade_out; + Color::SetFade(fade); + //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade*100), time, step_time); + step_time += msec; + } + else { + Color::SetFade(0); + //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time); + step_time = 0; + state = StateDone; + } + } + else { + Color::SetFade(1); + //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time); + step_time = 0; + state = StateDone; + } + break; + + default: + case StateDone: + //Print(" 5. FadeView done (%6.1f) %6.1f\n", time, step_time); + break; + } +} + |