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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/FadeView.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/FadeView.cpp')
-rw-r--r--StarsEx/FadeView.cpp133
1 files changed, 133 insertions, 0 deletions
diff --git a/StarsEx/FadeView.cpp b/StarsEx/FadeView.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Fading Bitmap "billboard" Image View class
+*/
+
+#include "FadeView.h"
+#include "Color.h"
+#include "Window.h"
+#include "Video.h"
+#include "Screen.h"
+#include "Clock.h"
+
+// +--------------------------------------------------------------------+
+
+FadeView::FadeView(Window* c, double in, double out, double hold)
+: View(c),
+fade_in(in),
+fade_out(out),
+hold_time(hold),
+step_time(0),
+fast(1)
+{
+ state = StateStart;
+}
+
+FadeView::~FadeView()
+{ }
+
+// +--------------------------------------------------------------------+
+
+void FadeView::FastFade(int fade_fast) { fast = fade_fast; }
+void FadeView::FadeIn(double in) { fade_in = in; }
+void FadeView::FadeOut(double out) { fade_out = out; }
+void FadeView::StopHold()
+{
+ //Print(" FadeView::StopHold()\n");
+ hold_time = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+FadeView::Refresh()
+{
+ double msec = Clock::GetInstance()->GuiDelta();
+
+ switch (state) {
+ case StateStart:
+ if (fade_in) {
+ //Print(" * FadeView: %f, %f, %f\n", fade_in, fade_out, hold_time);
+ Color::SetFade(0);
+ //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
+ }
+
+ step_time = 0;
+ state = State2;
+ break;
+
+ case State2:
+ if (fade_in) {
+ Color::SetFade(0);
+ //Print(" 1. FadeView SetFade to 0 (%6.1f)\n", time);
+ }
+
+ step_time = 0;
+ state = StateIn;
+ break;
+
+ case StateIn:
+ if (step_time < fade_in) {
+ double fade = step_time / fade_in;
+ Color::SetFade(fade);
+ //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade * 100), time, step_time);
+ step_time += msec;
+ }
+ else {
+ Color::SetFade(1);
+ //Print(" 2. FadeView SetFade to %3d (%6.1f) %6.1f => HOLDING\n", 100, time, step_time);
+ step_time = 0;
+ state = StateHold;
+ }
+ break;
+
+ case StateHold:
+ if (step_time < hold_time) {
+ step_time += msec;
+ //Print(" 3. FadeView holding at %3d (%6.1f) %6.1f\n", 100, time, step_time);
+ }
+ else {
+ //Print(" 3. FadeView HOLD COMPLETE (%6.1f) %6.1f\n", time, step_time);
+ step_time = 0;
+ state = StateOut;
+ }
+ break;
+
+ case StateOut:
+ if (fade_out > 0) {
+ if (step_time < fade_out) {
+ double fade = 1 - step_time / fade_out;
+ Color::SetFade(fade);
+ //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", (int) (fade*100), time, step_time);
+ step_time += msec;
+ }
+ else {
+ Color::SetFade(0);
+ //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
+ step_time = 0;
+ state = StateDone;
+ }
+ }
+ else {
+ Color::SetFade(1);
+ //Print(" 4. FadeView SetFade to %3d (%6.1f) %6.1f\n", 0, time, step_time);
+ step_time = 0;
+ state = StateDone;
+ }
+ break;
+
+ default:
+ case StateDone:
+ //Print(" 5. FadeView done (%6.1f) %6.1f\n", time, step_time);
+ break;
+ }
+}
+