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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Explosion.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Explosion.h')
-rw-r--r-- | StarsEx/Explosion.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/StarsEx/Explosion.h b/StarsEx/Explosion.h new file mode 100644 index 0000000..f8dfc19 --- /dev/null +++ b/StarsEx/Explosion.h @@ -0,0 +1,83 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Explosion Sprite class +*/ + +#ifndef Explosion_h +#define Explosion_h + +#include "Types.h" +#include "Geometry.h" +#include "SimObject.h" +#include "Sound.h" + +// +--------------------------------------------------------------------+ + +class Solid; +class Particles; +class System; + +// +--------------------------------------------------------------------+ + +class Explosion : public SimObject, +public SimObserver +{ +public: + static const char* TYPENAME() { return "Explosion"; } + + enum Type { SHIELD_FLASH = 1, + HULL_FLASH = 2, + BEAM_FLASH = 3, + SHOT_BLAST = 4, + HULL_BURST = 5, + HULL_FIRE = 6, + PLASMA_LEAK = 7, + SMOKE_TRAIL = 8, + SMALL_FIRE = 9, + SMALL_EXPLOSION = 10, + LARGE_EXPLOSION = 11, + LARGE_BURST = 12, + NUKE_EXPLOSION = 13, + QUANTUM_FLASH = 14, + HYPER_FLASH = 15 + }; + + Explosion(int type, const Vec3& pos, const Vec3& vel, + float exp_scale, float part_scale, + SimRegion* rgn=0, SimObject* source=0); + virtual ~Explosion(); + + static void Initialize(); + static void Close(); + + virtual void ExecFrame(double seconds); + Particles* GetParticles() { return particles; } + + virtual void Activate(Scene& scene); + virtual void Deactivate(Scene& scene); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + +protected: + int type; + Particles* particles; + + float scale; + float scale1; + float scale2; + + SimObject* source; + Point mount_rel; +}; + +#endif // Explosion_h + |