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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Explosion.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Explosion.cpp')
-rw-r--r--StarsEx/Explosion.cpp609
1 files changed, 609 insertions, 0 deletions
diff --git a/StarsEx/Explosion.cpp b/StarsEx/Explosion.cpp
new file mode 100644
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--- /dev/null
+++ b/StarsEx/Explosion.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Explosion Sprite animation class
+*/
+
+#include "Explosion.h"
+#include "QuantumFlash.h"
+#include "Particles.h"
+#include "Ship.h"
+#include "Sim.h"
+#include "CameraDirector.h"
+#include "AudioConfig.h"
+
+#include "Light.h"
+#include "Sprite.h"
+#include "Solid.h"
+#include "Bitmap.h"
+#include "DataLoader.h"
+#include "Game.h"
+#include "Scene.h"
+#include "ParseUtil.h"
+
+// +--------------------------------------------------------------------+
+
+const int MAX_EXPLOSION_TYPES = 32;
+
+static float lifetimes[MAX_EXPLOSION_TYPES];
+static float scales[MAX_EXPLOSION_TYPES];
+static Bitmap* bitmaps[MAX_EXPLOSION_TYPES];
+static Bitmap* particle_bitmaps[MAX_EXPLOSION_TYPES];
+static int part_frames[MAX_EXPLOSION_TYPES];
+static int lengths[MAX_EXPLOSION_TYPES];
+static float light_levels[MAX_EXPLOSION_TYPES];
+static float light_decays[MAX_EXPLOSION_TYPES];
+static Color light_colors[MAX_EXPLOSION_TYPES];
+static int num_parts[MAX_EXPLOSION_TYPES];
+static int part_types[MAX_EXPLOSION_TYPES];
+static float part_speeds[MAX_EXPLOSION_TYPES];
+static float part_drags[MAX_EXPLOSION_TYPES];
+static float part_scales[MAX_EXPLOSION_TYPES];
+static float part_blooms[MAX_EXPLOSION_TYPES];
+static float part_rates[MAX_EXPLOSION_TYPES];
+static float part_decays[MAX_EXPLOSION_TYPES];
+static bool part_trails[MAX_EXPLOSION_TYPES];
+static int part_alphas[MAX_EXPLOSION_TYPES];
+static Sound* sounds[MAX_EXPLOSION_TYPES];
+static bool recycles[MAX_EXPLOSION_TYPES];
+
+// +--------------------------------------------------------------------+
+
+Explosion::Explosion(int t, const Vec3& pos, const Vec3& vel,
+float exp_scale, float part_scale,
+SimRegion* rgn, SimObject* src)
+: SimObject("Explosion", t), type(t), particles(0), source(src)
+{
+ Observe(source);
+
+ MoveTo(pos);
+ velocity = vel;
+ drag = 0.3f;
+ rep = 0;
+ light = 0;
+ life = 0;
+
+ if (type == QUANTUM_FLASH) {
+ life = 1.1;
+
+ QuantumFlash* q = new QuantumFlash();
+ rep = q;
+
+ light = new Light(1e9, 0.66f);
+ light->SetColor(Color(180, 200, 255));
+ }
+
+ else if (type >= 0 && type < MAX_EXPLOSION_TYPES) {
+ life = lifetimes[type];
+
+ if (source) {
+ Matrix src_orient = source->Cam().Orientation();
+ src_orient.Transpose();
+ mount_rel = (pos - source->Location()) * src_orient;
+ }
+
+ if (lengths[type] > 0) {
+ int repeat = (lengths[type] == 1);
+ Sprite* s = new Sprite(bitmaps[type], lengths[type], repeat);
+ s->Scale(exp_scale * scales[type]);
+ s->SetAngle(PI * rand()/16384.0);
+ s->SetLuminous(true);
+ rep = s;
+ }
+
+ if (light_levels[type] > 0) {
+ light = new Light(light_levels[type], light_decays[type]);
+ light->SetColor(light_colors[type]);
+ }
+
+ if (num_parts[type] > 0) {
+ particles = new Particles(particle_bitmaps[type],
+ num_parts[type],
+ pos,
+ Vec3(0.0f, 0.0f, 0.0f),
+ part_speeds[type] * part_scale,
+ part_drags[type],
+ part_scales[type] * part_scale,
+ part_blooms[type] * part_scale,
+ part_decays[type],
+ part_rates[type],
+ recycles[type],
+ part_trails[type],
+ (rgn && rgn->IsAirSpace()),
+ part_alphas[type],
+ part_frames[type]);
+ }
+ }
+
+ if (rep)
+ rep->MoveTo(pos);
+
+ if (light)
+ light->MoveTo(pos);
+}
+
+// +--------------------------------------------------------------------+
+
+Explosion::~Explosion()
+{
+ GRAPHIC_DESTROY(particles);
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Explosion::Update(SimObject* obj)
+{
+ if (obj == source) {
+ source = 0;
+
+ if (life < 0 || life > 4)
+ life = 4;
+
+ if (particles)
+ particles->StopEmitting();
+ }
+
+ return SimObserver::Update(obj);
+}
+
+const char*
+Explosion::GetObserverName() const
+{
+ static char name[128];
+ if (source)
+ sprintf_s(name, "Explosion(%s)", source->Name());
+ else
+ sprintf_s(name, "Explosion");
+ return name;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Explosion::Initialize()
+{
+ static int initialized = 0;
+ if (initialized) return;
+
+ ZeroMemory(lifetimes, sizeof(lifetimes));
+ ZeroMemory(scales, sizeof(scales));
+ ZeroMemory(bitmaps, sizeof(bitmaps));
+ ZeroMemory(particle_bitmaps, sizeof(particle_bitmaps));
+ ZeroMemory(lengths, sizeof(lengths));
+ ZeroMemory(light_levels, sizeof(light_levels));
+ ZeroMemory(light_decays, sizeof(light_decays));
+ ZeroMemory(light_colors, sizeof(light_colors));
+ ZeroMemory(num_parts, sizeof(num_parts));
+ ZeroMemory(part_types, sizeof(part_types));
+ ZeroMemory(part_speeds, sizeof(part_speeds));
+ ZeroMemory(part_drags, sizeof(part_drags));
+ ZeroMemory(part_scales, sizeof(part_scales));
+ ZeroMemory(part_blooms, sizeof(part_blooms));
+ ZeroMemory(part_decays, sizeof(part_decays));
+ ZeroMemory(part_rates, sizeof(part_rates));
+ ZeroMemory(part_trails, sizeof(part_trails));
+ ZeroMemory(part_alphas, sizeof(part_alphas));
+ ZeroMemory(sounds, sizeof(sounds));
+ ZeroMemory(recycles, sizeof(recycles));
+
+ const char* filename = "Explosions.def";
+ Print("Loading Explosion Defs '%s'\n", filename);
+
+ // Load Design File:
+ DataLoader* loader = DataLoader::GetLoader();
+ BYTE* block;
+
+ loader->SetDataPath("Explosions/");
+ int blocklen = loader->LoadBuffer(filename, block, true);
+ Parser parser(new BlockReader((const char*) block, blocklen));
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("ERROR: could not parse '%s'\n", filename);
+ exit(-3);
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "EXPLOSION") {
+ Print("ERROR: invalid explosion def file '%s'\n", filename);
+ exit(-4);
+ }
+ }
+
+ do {
+ delete term;
+
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ if (def->name()->value() == "explosion") {
+
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: explosion structure missing in '%s'\n", filename);
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ int type = -1;
+ char type_name[32];
+ char bitmap[32];
+ char particle_bitmap[32];
+ char sound_file[32];
+ float lifetime = 0.0f;
+ float scale = 1.0f;
+ int length = 0;
+ float light_level = 0.0f;
+ float light_decay = 1.0f;
+ Color light_color;
+ int num_part = 0;
+ int part_type = 0;
+ float part_speed = 0.0f;
+ float part_drag = 1.0f;
+ float part_scale = 1.0f;
+ float part_bloom = 0.0f;
+ float part_decay = 100.0f;
+ float part_rate = 1.0f;
+ bool part_trail = true;
+ bool continuous = false;
+ int part_alpha = 4;
+ int part_nframes = 1;
+ float sound_min_dist = 1.0f;
+ float sound_max_dist = 1.0e5f;
+
+ type_name[0] = 0;
+ bitmap[0] = 0;
+ particle_bitmap[0] = 0;
+ sound_file[0] = 0;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+
+ if (pdef->name()->value() == "type") {
+ if (pdef->term()->isText()) {
+ GetDefText(type_name, pdef, filename);
+
+ const char* names[15] = {
+ "SHIELD_FLASH",
+ "HULL_FLASH",
+ "BEAM_FLASH",
+ "SHOT_BLAST",
+ "HULL_BURST",
+ "HULL_FIRE",
+ "PLASMA_LEAK",
+ "SMOKE_TRAIL",
+ "SMALL_FIRE",
+ "SMALL_EXPLOSION",
+ "LARGE_EXPLOSION",
+ "LARGE_BURST",
+ "NUKE_EXPLOSION",
+ "QUANTUM_FLASH",
+ "HYPER_FLASH"
+ };
+
+ for (int n = 0; n < 15; n++)
+ if (!_stricmp(type_name, names[n]))
+ type = n + 1;
+ }
+
+ else if (pdef->term()->isNumber()) {
+ GetDefNumber(type, pdef, filename);
+
+ if (type < 0 || type >= MAX_EXPLOSION_TYPES) {
+ ::Print("Warning - invalid explosion type %d ignored\n", type);
+ }
+ }
+
+ else {
+ ::Print("Warning - weird explosion type:\n");
+ pdef->print();
+ }
+ }
+
+ else if (pdef->name()->value() == "image" ||
+ pdef->name()->value() == "bitmap")
+ GetDefText(bitmap, pdef, filename);
+
+ else if (pdef->name()->value() == "particles" ||
+ pdef->name()->value() == "particle_bitmap")
+ GetDefText(particle_bitmap, pdef, filename);
+
+ else if (pdef->name()->value() == "sound")
+ GetDefText(sound_file, pdef, filename);
+
+ else if (pdef->name()->value() == "lifetime")
+ GetDefNumber(lifetime, pdef, filename);
+
+ else if (pdef->name()->value() == "scale")
+ GetDefNumber(scale, pdef, filename);
+
+ else if (pdef->name()->value() == "length")
+ GetDefNumber(length, pdef, filename);
+
+ else if (pdef->name()->value() == "light_level")
+ GetDefNumber(light_level, pdef, filename);
+
+ else if (pdef->name()->value() == "light_decay")
+ GetDefNumber(light_decay, pdef, filename);
+
+ else if (pdef->name()->value() == "light_color")
+ GetDefColor(light_color, pdef, filename);
+
+ else if (pdef->name()->value() == "num_parts")
+ GetDefNumber(num_part, pdef, filename);
+
+ else if (pdef->name()->value() == "part_frames")
+ GetDefNumber(part_nframes, pdef, filename);
+
+ else if (pdef->name()->value() == "part_type")
+ GetDefNumber(part_type, pdef, filename);
+
+ else if (pdef->name()->value() == "part_speed")
+ GetDefNumber(part_speed, pdef, filename);
+
+ else if (pdef->name()->value() == "part_drag")
+ GetDefNumber(part_drag, pdef, filename);
+
+ else if (pdef->name()->value() == "part_scale")
+ GetDefNumber(part_scale, pdef, filename);
+
+ else if (pdef->name()->value() == "part_bloom")
+ GetDefNumber(part_bloom, pdef, filename);
+
+ else if (pdef->name()->value() == "part_decay")
+ GetDefNumber(part_decay, pdef, filename);
+
+ else if (pdef->name()->value() == "part_rate")
+ GetDefNumber(part_rate, pdef, filename);
+
+ else if (pdef->name()->value() == "part_trail")
+ GetDefBool(part_trail, pdef, filename);
+
+ else if (pdef->name()->value() == "part_alpha")
+ GetDefNumber(part_alpha, pdef, filename);
+
+ else if (pdef->name()->value() == "continuous")
+ GetDefBool(continuous, pdef, filename);
+
+ else if (pdef->name()->value() == "sound_min_dist")
+ GetDefNumber(sound_min_dist, pdef, filename);
+
+ else if (pdef->name()->value() == "sound_max_dist")
+ GetDefNumber(sound_max_dist, pdef, filename);
+
+ else {
+ Print("WARNING: parameter '%s' ignored in '%s'\n",
+ pdef->name()->value().data(), filename);
+ }
+ }
+ else {
+ Print("WARNING: term ignored in '%s'\n", filename);
+ val->elements()->at(i)->print();
+ }
+ }
+
+ if (type >= 0 && type < MAX_EXPLOSION_TYPES) {
+ if (part_alpha > 2)
+ part_alpha = 4;
+
+ lengths[type] = length;
+ lifetimes[type] = lifetime;
+ scales[type] = scale;
+ light_levels[type] = light_level;
+ light_decays[type] = light_decay;
+ light_colors[type] = light_color;
+ num_parts[type] = num_part;
+ part_types[type] = part_type;
+ part_speeds[type] = part_speed;
+ part_drags[type] = part_drag;
+ part_scales[type] = part_scale;
+ part_blooms[type] = part_bloom;
+ part_frames[type] = part_nframes;
+ part_decays[type] = part_decay;
+ part_rates[type] = part_rate;
+ part_trails[type] = part_trail;
+ part_alphas[type] = part_alpha;
+ recycles[type] = continuous;
+
+ if (length > 0) {
+ bitmaps[type] = new Bitmap[length];
+
+ if (length > 1) {
+ for (int n = 0; n < length; n++) {
+ char img_name[64];
+ sprintf_s(img_name, "%s%02d.pcx", bitmap, n);
+ loader->LoadBitmap(img_name, bitmaps[type][n], Bitmap::BMP_TRANSLUCENT);
+ }
+ }
+
+ else {
+ loader->LoadBitmap(bitmap, bitmaps[type][0], Bitmap::BMP_TRANSLUCENT);
+ }
+ }
+
+ if (particle_bitmap[0]) {
+ particle_bitmaps[type] = new Bitmap[part_nframes];
+
+ if (part_nframes > 1) {
+ for (int i = 0; i < part_nframes; i++) {
+ char fname[64];
+ sprintf_s(fname, "%s%02d.pcx", particle_bitmap, i);
+ loader->LoadBitmap(fname, particle_bitmaps[type][i], Bitmap::BMP_TRANSLUCENT);
+ particle_bitmaps[type][i].MakeTexture();
+ }
+ }
+
+ else {
+ loader->LoadBitmap(particle_bitmap, particle_bitmaps[type][0], Bitmap::BMP_TRANSLUCENT);
+ particle_bitmaps[type][0].MakeTexture();
+ }
+ }
+
+ if (sound_file[0]) {
+ loader->SetDataPath("Sounds/");
+ loader->LoadSound(sound_file, sounds[type], Sound::LOCALIZED | Sound::LOC_3D);
+ loader->SetDataPath("Explosions/");
+
+ if (sounds[type]) {
+ sounds[type]->SetMinDistance(sound_min_dist);
+ sounds[type]->SetMaxDistance(sound_max_dist);
+ }
+ }
+ }
+ }
+ }
+
+ else
+ Print("WARNING: unknown definition '%s' in '%s'\n",
+ def->name()->value().data(), filename);
+ }
+ else {
+ Print("WARNING: term ignored in '%s'\n", filename);
+ term->print();
+ }
+ }
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+ loader->SetDataPath(0);
+ initialized = 1;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Explosion::Close()
+{
+ for (int t = 0; t < MAX_EXPLOSION_TYPES; t++) {
+ if (lengths[t] && bitmaps[t]) {
+ for (int i = 0; i < lengths[t]; i++)
+ bitmaps[t][i].ClearImage();
+ delete [] bitmaps[t];
+ }
+
+ if (particle_bitmaps[t]) {
+ for (int i = 0; i < part_frames[t]; i++)
+ particle_bitmaps[t][i].ClearImage();
+ delete [] particle_bitmaps[t];
+ }
+
+ delete sounds[t];
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Explosion::ExecFrame(double seconds)
+{
+ if (source) {
+ const Matrix& orientation = source->Cam().Orientation();
+ MoveTo((mount_rel * orientation) + source->Location());
+
+ if (rep) rep->Show();
+
+ if (particles) particles->Show();
+
+ if (source == Sim::GetSim()->GetPlayerShip()) {
+ Ship* ship = (Ship*) source;
+ if (CameraDirector::GetCameraMode() == CameraDirector::MODE_COCKPIT &&
+ !ship->IsDying()) {
+ if (rep) rep->Hide();
+ if (particles) particles->Hide();
+ }
+ }
+ }
+
+ life -= seconds;
+
+ if (rep) {
+ rep->MoveTo(Location());
+
+ if (rep->Life() == 0) {
+ rep = 0; // about to be GC'd
+ }
+
+ else if (rep->IsSprite()) {
+ Sprite* s = (Sprite*) rep;
+ s->SetAngle(s->Angle() + seconds * 0.5);
+ }
+
+ else if (type == QUANTUM_FLASH) {
+ QuantumFlash* q = (QuantumFlash*) rep;
+ q->SetShade(q->Shade() - seconds);
+ }
+ }
+
+ if (light) {
+ light->Update();
+
+ if (light->Life() == 0)
+ light = 0; // about to be GC'd
+ }
+
+ if (particles) {
+ particles->MoveTo(Location());
+ particles->ExecFrame(seconds);
+ }
+
+ if (source && source->Life() == 0)
+ life = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Explosion::Activate(Scene& scene)
+{
+ bool filter = false;
+
+ CameraDirector* cam_dir = CameraDirector::GetInstance();
+ if (cam_dir && cam_dir->GetCamera()) {
+ if (Point(cam_dir->GetCamera()->Pos() - Location()).length() < 100)
+ filter = true;
+ }
+
+ if (rep && !filter)
+ scene.AddGraphic(rep);
+
+ if (light)
+ scene.AddLight(light);
+
+ if (particles && !filter)
+ scene.AddGraphic(particles);
+
+ if (sounds[obj_type]) {
+ Sound* sound = sounds[obj_type]->Duplicate();
+
+ // fire and forget:
+ if (sound) {
+ sound->SetLocation(Location());
+ sound->SetVolume(AudioConfig::EfxVolume());
+ sound->Play();
+ }
+ }
+
+ active = true;
+}
+
+void
+Explosion::Deactivate(Scene& scene)
+{
+ SimObject::Deactivate(scene);
+
+ if (particles)
+ scene.DelGraphic(particles);
+}
+
+// +--------------------------------------------------------------------+
+