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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/EngDlg.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/EngDlg.h')
-rw-r--r-- | StarsEx/EngDlg.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/StarsEx/EngDlg.h b/StarsEx/EngDlg.h new file mode 100644 index 0000000..ae2eedf --- /dev/null +++ b/StarsEx/EngDlg.h @@ -0,0 +1,105 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Engineering (Power/Maint) Dialog Active Window class +*/ + +#ifndef EngDlg_h +#define EngDlg_h + +#include "Types.h" +#include "FormWindow.h" +#include "Bitmap.h" +#include "Button.h" +#include "ComboBox.h" +#include "ListBox.h" +#include "Font.h" + +// +--------------------------------------------------------------------+ + +class GameScreen; +class Ship; +class PowerSource; +class System; +class Component; + +class PowerClient; + +// +--------------------------------------------------------------------+ + +class EngDlg : public FormWindow +{ +public: + EngDlg(Screen* s, FormDef& def, GameScreen* mgr); + virtual ~EngDlg(); + + virtual void Show(); + virtual void Hide(); + virtual void RegisterControls(); + + // Operations: + virtual void OnSource(AWEvent* event); + virtual void OnClient(AWEvent* event); + virtual void OnRouteStart(AWEvent* event); + virtual void OnRouteComplete(AWEvent* event); + virtual void OnPowerOff(AWEvent* event); + virtual void OnPowerOn(AWEvent* event); + virtual void OnOverride(AWEvent* event); + virtual void OnPowerLevel(AWEvent* event); + virtual void OnComponent(AWEvent* event); + virtual void OnAutoRepair(AWEvent* event); + virtual void OnRepair(AWEvent* event); + virtual void OnReplace(AWEvent* event); + virtual void OnQueue(AWEvent* event); + virtual void OnPriorityIncrease(AWEvent* event); + virtual void OnPriorityDecrease(AWEvent* event); + virtual void OnClose(AWEvent* event); + + virtual void ExecFrame(); + void UpdateRouteTables(); + void UpdateSelection(); + void SetShip(Ship* s); + +protected: + Ship* ship; + GameScreen* manager; + + Button* close_btn; + Button* sources[4]; + Slider* source_levels[4]; + ListBox* clients[4]; + ListBox* components; + ListBox* repair_queue; + ActiveWindow* selected_name; + Button* power_off; + Button* power_on; + Button* override; + Slider* power_level; + Slider* capacity; + Button* auto_repair; + Button* repair; + Button* replace; + ActiveWindow* repair_time; + ActiveWindow* replace_time; + Button* priority_increase; + Button* priority_decrease; + + PowerSource* route_source; + List<System> route_list; + + PowerSource* selected_source; + List<System> selected_clients; + + System* selected_repair; + Component* selected_component; +}; + +#endif // EngDlg_h + |