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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Drone.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Drone.h')
-rw-r--r-- | StarsEx/Drone.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/StarsEx/Drone.h b/StarsEx/Drone.h new file mode 100644 index 0000000..d6b89a1 --- /dev/null +++ b/StarsEx/Drone.h @@ -0,0 +1,68 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Decoy / Weapons Drone class +*/ + +#ifndef Drone_h +#define Drone_h + +#include "Types.h" +#include "Geometry.h" +#include "Shot.h" + +// +--------------------------------------------------------------------+ + +class Camera; +class Ship; +class Trail; +class System; +class WeaponDesign; +class Sprite3D; +class Sound; + +// +--------------------------------------------------------------------+ + +class Drone : public Shot +{ +public: + static const char* TYPENAME() { return "Drone"; } + + Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0); + virtual ~Drone(); + + virtual void SeekTarget(SimObject* target, System* sub=0); + virtual void ExecFrame(double factor); + + virtual bool IsDrone() const { return true; } + virtual bool IsDecoy() const { return decoy_type != 0; } + virtual bool IsProbe() const { return probe?true:false; } + + virtual void Disarm(); + virtual void Destroy(); + + // SENSORS AND VISIBILITY: + virtual double PCS() const; + virtual double ACS() const; + virtual const char* ClassName() const; + virtual int Class() const; + + // DAMAGE RESOLUTION: + void SetLife(int seconds) { life = seconds; } + virtual int HitBy(Shot* shot, Point& impact); + +protected: + int iff_code; + int decoy_type; + int probe; +}; + +#endif // Drone_h + |