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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Decoy / Weapons Drone class
+*/
+
+#ifndef Drone_h
+#define Drone_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Shot.h"
+
+// +--------------------------------------------------------------------+
+
+class Camera;
+class Ship;
+class Trail;
+class System;
+class WeaponDesign;
+class Sprite3D;
+class Sound;
+
+// +--------------------------------------------------------------------+
+
+class Drone : public Shot
+{
+public:
+ static const char* TYPENAME() { return "Drone"; }
+
+ Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0);
+ virtual ~Drone();
+
+ virtual void SeekTarget(SimObject* target, System* sub=0);
+ virtual void ExecFrame(double factor);
+
+ virtual bool IsDrone() const { return true; }
+ virtual bool IsDecoy() const { return decoy_type != 0; }
+ virtual bool IsProbe() const { return probe?true:false; }
+
+ virtual void Disarm();
+ virtual void Destroy();
+
+ // SENSORS AND VISIBILITY:
+ virtual double PCS() const;
+ virtual double ACS() const;
+ virtual const char* ClassName() const;
+ virtual int Class() const;
+
+ // DAMAGE RESOLUTION:
+ void SetLife(int seconds) { life = seconds; }
+ virtual int HitBy(Shot* shot, Point& impact);
+
+protected:
+ int iff_code;
+ int decoy_type;
+ int probe;
+};
+
+#endif // Drone_h
+