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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Drive.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Drive.cpp')
-rw-r--r--StarsEx/Drive.cpp500
1 files changed, 500 insertions, 0 deletions
diff --git a/StarsEx/Drive.cpp b/StarsEx/Drive.cpp
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--- /dev/null
+++ b/StarsEx/Drive.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Weapon class
+*/
+
+#define NOMINMAX
+
+#include <algorithm>
+
+#include "Drive.h"
+#include "Power.h"
+#include "Ship.h"
+#include "Sim.h"
+#include "DriveSprite.h"
+#include "CameraDirector.h"
+#include "AudioConfig.h"
+
+#include "Light.h"
+#include "Bitmap.h"
+#include "Sound.h"
+#include "DataLoader.h"
+#include "Bolt.h"
+#include "Solid.h"
+#include "Game.h"
+#include "ContentBundle.h"
+
+// +--------------------------------------------------------------------+
+
+static int drive_value[] = {
+ 1, 1, 1, 1, 1, 1, 1, 1
+};
+
+static float drive_light[] = {
+ 10.0f, 100.0f, 5.0f, 1.0e3f, 100.0f, 10.0f, 0.0f, 0.0f
+};
+
+Bitmap* drive_flare_bitmap[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
+Bitmap* drive_trail_bitmap[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
+Bitmap* drive_glow_bitmap[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
+
+static Sound* sound_resource[3] = { 0, 0, 0 };
+
+#define CLAMP(x, a, b) if (x < (a)) x = (a); else if (x > (b)) x = (b);
+
+// +----------------------------------------------------------------------+
+
+DrivePort::DrivePort(const Point& l, float s)
+ : loc(l), flare(0), trail(0), scale(s)
+{ }
+
+DrivePort::~DrivePort()
+{
+ GRAPHIC_DESTROY(flare);
+ GRAPHIC_DESTROY(trail);
+}
+
+// +----------------------------------------------------------------------+
+
+Drive::Drive(SUBTYPE drive_type, float max_thrust, float max_aug, bool show)
+ : System(DRIVE, drive_type, "Drive", drive_value[drive_type],
+ max_thrust*2, max_thrust*2, max_thrust*2),
+ thrust(max_thrust), augmenter(max_aug), scale(0.0f),
+ throttle(0.0f), augmenter_throttle(0.0f), intensity(0.0f),
+ sound(0), burner_sound(0), show_trail(show)
+{
+ power_flags = POWER_WATTS;
+
+ switch (drive_type) {
+ default:
+ case PLASMA: name = ContentBundle::GetInstance()->GetText("sys.drive.plasma"); break;
+ case FUSION: name = ContentBundle::GetInstance()->GetText("sys.drive.fusion"); break;
+ case GREEN: name = ContentBundle::GetInstance()->GetText("sys.drive.green"); break;
+ case RED: name = ContentBundle::GetInstance()->GetText("sys.drive.red"); break;
+ case BLUE: name = ContentBundle::GetInstance()->GetText("sys.drive.blue"); break;
+ case YELLOW: name = ContentBundle::GetInstance()->GetText("sys.drive.yellow"); break;
+ case STEALTH: name = ContentBundle::GetInstance()->GetText("sys.drive.stealth"); break;
+ }
+
+ abrv = ContentBundle::GetInstance()->GetText("sys.drive.abrv");
+
+ emcon_power[0] = 0;
+ emcon_power[1] = 50;
+ emcon_power[2] = 100;
+}
+
+// +----------------------------------------------------------------------+
+
+Drive::Drive(const Drive& d)
+ : System(d), thrust(d.thrust), augmenter(d.augmenter), scale(d.scale),
+ throttle(0.0f), augmenter_throttle(0.0f), intensity(0.0f),
+ sound(0), burner_sound(0), show_trail(d.show_trail)
+{
+ power_flags = POWER_WATTS;
+
+ Mount(d);
+
+ if (subtype != Drive::STEALTH) {
+ for (int i = 0; i < d.ports.size(); i++) {
+ DrivePort* p = d.ports[i];
+ CreatePort(p->loc, p->scale);
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Drive::~Drive()
+{
+ if (sound) {
+ sound->Stop();
+ sound->Release();
+ sound = 0;
+ }
+
+ if (burner_sound) {
+ burner_sound->Stop();
+ burner_sound->Release();
+ burner_sound = 0;
+ }
+
+ ports.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Drive::Initialize()
+{
+ static int initialized = 0;
+ if (initialized) return;
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath("Drive/");
+ loader->LoadTexture("Drive0.pcx", drive_flare_bitmap[0], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Drive1.pcx", drive_flare_bitmap[1], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Drive2.pcx", drive_flare_bitmap[2], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Drive3.pcx", drive_flare_bitmap[3], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Drive4.pcx", drive_flare_bitmap[4], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Drive5.pcx", drive_flare_bitmap[5], Bitmap::BMP_TRANSLUCENT);
+
+ loader->LoadTexture("Trail0.pcx", drive_trail_bitmap[0], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Trail1.pcx", drive_trail_bitmap[1], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Trail2.pcx", drive_trail_bitmap[2], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Trail3.pcx", drive_trail_bitmap[3], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Trail4.pcx", drive_trail_bitmap[4], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Trail5.pcx", drive_trail_bitmap[5], Bitmap::BMP_TRANSLUCENT);
+
+ loader->LoadTexture("Glow0.pcx", drive_glow_bitmap[0], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Glow1.pcx", drive_glow_bitmap[1], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Glow2.pcx", drive_glow_bitmap[2], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Glow3.pcx", drive_glow_bitmap[3], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Glow4.pcx", drive_glow_bitmap[4], Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("Glow5.pcx", drive_glow_bitmap[5], Bitmap::BMP_TRANSLUCENT);
+
+ const int SOUND_FLAGS = Sound::LOCALIZED |
+ Sound::LOC_3D |
+ Sound::LOOP |
+ Sound::LOCKED;
+
+ loader->SetDataPath("Sounds/");
+ loader->LoadSound("engine.wav", sound_resource[0], SOUND_FLAGS);
+ loader->LoadSound("burner2.wav", sound_resource[1], SOUND_FLAGS);
+ loader->LoadSound("rumble.wav", sound_resource[2], SOUND_FLAGS);
+ loader->SetDataPath(0);
+
+ if (sound_resource[0])
+ sound_resource[0]->SetMaxDistance(30.0e3f);
+
+ if (sound_resource[1])
+ sound_resource[1]->SetMaxDistance(30.0e3f);
+
+ if (sound_resource[2])
+ sound_resource[2]->SetMaxDistance(50.0e3f);
+
+ initialized = 1;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Drive::Close()
+{
+ for (int i = 0; i < 3; i++) {
+ delete sound_resource[i];
+ sound_resource[i] = 0;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Drive::StartFrame()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Drive::AddPort(const Point& loc, float flare_scale)
+{
+ if (flare_scale == 0) flare_scale = scale;
+ DrivePort* port = new DrivePort(loc, flare_scale);
+ ports.append(port);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Drive::CreatePort(const Point& loc, float flare_scale)
+{
+ Bitmap* flare_bmp = drive_flare_bitmap[subtype];
+ Bitmap* trail_bmp = drive_trail_bitmap[subtype];
+ Bitmap* glow_bmp = 0;
+
+ if (flare_scale <= 0)
+ flare_scale = scale;
+
+ if (augmenter <= 0)
+ glow_bmp = drive_glow_bitmap[subtype];
+
+ if (subtype != Drive::STEALTH && flare_scale > 0) {
+ DrivePort* port = new DrivePort(loc, flare_scale);
+
+ if (flare_bmp) {
+ DriveSprite* flare_rep = new DriveSprite(flare_bmp, glow_bmp);
+ flare_rep->Scale(flare_scale * 1.5);
+ flare_rep->SetShade(0);
+ port->flare = flare_rep;
+ }
+
+ if (trail_bmp && show_trail) {
+ Bolt* trail_rep = new Bolt(flare_scale * 30, flare_scale * 8, trail_bmp, true);
+ port->trail = trail_rep;
+ }
+
+ ports.append(port);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Drive::Orient(const Physical* rep)
+{
+ System::Orient(rep);
+
+ const Matrix& orientation = rep->Cam().Orientation();
+ Point ship_loc = rep->Location();
+
+ for (int i = 0; i < ports.size(); i++) {
+ DrivePort* p = ports[i];
+
+ Point projector = (p->loc * orientation) + ship_loc;
+
+ if (p->flare) {
+ p->flare->MoveTo(projector);
+ p->flare->SetFront(rep->Cam().vpn() * -10 * p->scale);
+ }
+
+ if (p->trail) {
+ if (intensity > 0.5) {
+ double len = -60 * p->scale * intensity;
+
+ if (augmenter > 0 && augmenter_throttle > 0)
+ len += len * augmenter_throttle;
+
+ p->trail->Show();
+ p->trail->SetEndPoints(projector, projector + rep->Cam().vpn() * len);
+ }
+ else {
+ p->trail->Hide();
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+static double drive_seconds=0;
+
+void
+Drive::SetThrottle(double t, bool aug)
+{
+ double spool = 1.2 * drive_seconds;
+ double throttle_request = t / 100;
+
+ if (throttle < throttle_request) {
+ if (throttle_request-throttle < spool) {
+ throttle = (float) throttle_request;
+ }
+ else {
+ throttle += (float) spool;
+ }
+ }
+
+ else if (throttle > throttle_request) {
+ if (throttle - throttle_request < spool) {
+ throttle = (float) throttle_request;
+ }
+ else {
+ throttle -= (float) spool;
+ }
+ }
+
+ if (throttle < 0.5)
+ aug = false;
+
+ if (aug && augmenter_throttle < 1) {
+ augmenter_throttle += (float) spool;
+
+ if (augmenter_throttle > 1)
+ augmenter_throttle = 1.0f;
+ }
+ else if (!aug && augmenter_throttle > 0) {
+ augmenter_throttle -= (float) spool;
+
+ if (augmenter_throttle < 0)
+ augmenter_throttle = 0.0f;
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+double
+Drive::GetRequest(double seconds) const
+{
+ if (!power_on) return 0;
+
+ double t_factor = std::max(throttle + 0.5 * augmenter_throttle, 0.3);
+
+ return t_factor * power_level * sink_rate * seconds;
+}
+
+bool
+Drive::IsAugmenterOn() const
+{
+ return augmenter > 0 &&
+ augmenter_throttle > 0.05 &&
+ IsPowerOn() &&
+ status > CRITICAL;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Drive::NumEngines() const
+{
+ return ports.size();
+}
+
+DriveSprite*
+Drive::GetFlare(int port) const
+{
+ if (port >= 0 && port < ports.size()) {
+ return ports[port]->flare;
+ }
+
+ return 0;
+}
+
+Bolt*
+Drive::GetTrail(int port) const
+{
+ if (port >= 0 && port < ports.size()) {
+ return ports[port]->trail;
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+float
+Drive::Thrust(double seconds)
+{
+ drive_seconds = seconds;
+
+ float eff = (energy/capacity) * availability * 100.0f;
+ float output = throttle * thrust * eff;
+ bool aug_on = IsAugmenterOn();
+
+ if (aug_on) {
+ output += augmenter * augmenter_throttle * eff;
+
+ // augmenter burns extra fuel:
+ PowerSource* reac = ship->Reactors()[source_index];
+ reac->SetCapacity(reac->GetCapacity() - (0.1 * drive_seconds));
+ }
+
+ energy = 0.0f;
+
+ if (output < 0 || GetPowerLevel() < 0.01)
+ output = 0.0f;
+
+ int vol = -10000;
+ int vol_aug = -10000;
+ double fraction = output / thrust;
+
+ for (int i = 0; i < ports.size(); i++) {
+ DrivePort* p = ports[i];
+
+ if (p->flare) {
+ if (i == 0) {
+ if (fraction > 0)
+ intensity += (float) seconds;
+ else
+ intensity -= (float) seconds;
+
+ // capture volume based on actual output:
+ CLAMP(intensity, 0.0f, 1.0f);
+
+ if (intensity > 0.25) {
+ vol = (int) ((intensity - 1.0) * 10000.0);
+ CLAMP(vol, -10000, -1500);
+
+ if (aug_on && intensity > 0.5) {
+ vol_aug = (int) ((5 * augmenter_throttle - 1.0) * 10000.0);
+ CLAMP(vol_aug, -10000, -1000);
+ }
+ }
+ }
+
+ p->flare->SetShade(intensity);
+ }
+
+ if (p->trail) {
+ p->trail->SetShade(intensity);
+ }
+ }
+
+ CameraDirector* cam_dir = CameraDirector::GetInstance();
+
+ // no sound when paused!
+ if (!Game::GetInstance()->Paused() && subtype != STEALTH && cam_dir && cam_dir->GetCamera()) {
+ if (ship && ship->GetRegion() == Sim::GetSim()->GetActiveRegion()) {
+ if (!sound) {
+ int sound_index = 0;
+ if (thrust > 100)
+ sound_index = 2;
+
+ if (sound_resource[sound_index])
+ sound = sound_resource[sound_index]->Duplicate();
+ }
+
+ if (aug_on && !burner_sound) {
+ if (sound_resource[1])
+ burner_sound = sound_resource[1]->Duplicate();
+ }
+
+ Point cam_loc = cam_dir->GetCamera()->Pos();
+ double dist = (ship->Location() - cam_loc).length();
+
+ if (sound && dist < sound->GetMaxDistance()) {
+ long max_vol = AudioConfig::EfxVolume();
+
+ if (vol > max_vol)
+ vol = max_vol;
+
+ if (sound) {
+ sound->SetLocation(ship->Location());
+ sound->SetVolume(vol);
+ sound->Play();
+ }
+
+ if (burner_sound) {
+ if (vol_aug > max_vol)
+ vol_aug = max_vol;
+
+ burner_sound->SetLocation(ship->Location());
+ burner_sound->SetVolume(vol_aug);
+ burner_sound->Play();
+ }
+ }
+ else {
+ if (sound && sound->IsPlaying())
+ sound->Stop();
+
+ if (burner_sound && burner_sound->IsPlaying())
+ burner_sound->Stop();
+ }
+ }
+ else {
+ if (sound && sound->IsPlaying())
+ sound->Stop();
+
+ if (burner_sound && burner_sound->IsPlaying())
+ burner_sound->Stop();
+ }
+ }
+
+ return output;
+}