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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/DetailSet.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/DetailSet.cpp')
-rw-r--r--StarsEx/DetailSet.cpp225
1 files changed, 225 insertions, 0 deletions
diff --git a/StarsEx/DetailSet.cpp b/StarsEx/DetailSet.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Level of Detail manager class
+*/
+
+#include "DetailSet.h"
+#include "Random.h"
+#include "Video.h"
+
+// +--------------------------------------------------------------------+
+
+SimRegion* DetailSet::ref_rgn = 0;
+Point DetailSet::ref_loc;
+
+// +--------------------------------------------------------------------+
+
+DetailSet::DetailSet()
+{
+ for (int i = 0; i < MAX_DETAIL; i++)
+ rad[i] = 0;
+
+ index = -1;
+ levels = 0;
+ rgn = 0;
+}
+
+DetailSet::~DetailSet()
+{
+ Destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+int
+DetailSet::DefineLevel(double r, Graphic* g, Point* o, Point* spin_rate)
+{
+ if (levels < MAX_DETAIL && rep[levels].size() == 0) {
+ rad[levels] = r;
+
+ if (g)
+ rep[levels].append(g);
+
+ if (o)
+ off[levels].append(o);
+
+ else if (g)
+ off[levels].append(new Point(0,0,0));
+
+ if (rate.size() == 0) {
+ if (spin_rate) {
+ rate.append(spin_rate);
+
+ // randomize the initial orientation:
+ Point* initial_spin = new Point();
+ if (spin_rate->x != 0) initial_spin->x = Random(-PI, PI);
+ if (spin_rate->y != 0) initial_spin->y = Random(-PI, PI);
+ if (spin_rate->z != 0) initial_spin->z = Random(-PI, PI);
+
+ spin.append(initial_spin);
+ }
+ else {
+ rate.append(new Point());
+ spin.append(new Point());
+ }
+ }
+ else {
+ if (spin_rate)
+ rate[ rep[levels].size() - 1 ] = spin_rate;
+ }
+
+ levels++;
+ }
+
+ return levels-1;
+}
+
+void
+DetailSet::AddToLevel(int level, Graphic* g, Point* offset, Point* spin_rate)
+{
+ if (g && level >= 0 && level < levels) {
+ rep[level].append(g);
+
+ if (!offset)
+ offset = new Point(0,0,0);
+
+ off[level].append(offset);
+
+ if (spin_rate) {
+ int nrep = rep[level].size();
+ if (nrep > rate.size())
+ rate.append(spin_rate);
+ else
+ rate[ nrep-1 ] = spin_rate;
+ }
+
+ if (spin.size() < rep[level].size()) {
+ Point* initial_spin = new Point();
+
+ if (spin_rate) {
+ // randomize the initial orientation:
+ if (spin_rate->x != 0) initial_spin->x = Random(-PI, PI);
+ if (spin_rate->y != 0) initial_spin->y = Random(-PI, PI);
+ if (spin_rate->z != 0) initial_spin->z = Random(-PI, PI);
+ }
+
+ spin.append(initial_spin);
+ }
+ }
+}
+
+int
+DetailSet::NumModels(int level) const
+{
+ if (level >= 0 && level < levels)
+ return rep[level].size();
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DetailSet::ExecFrame(double seconds)
+{
+ for (int i = 0; i < spin.size() && i < rate.size(); i++)
+ (*spin[i]) += (*rate[i]) * seconds;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DetailSet::SetLocation(SimRegion* r, const Point& p)
+{
+ rgn = r;
+ loc = p;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DetailSet::SetReference(SimRegion* r, const Point& p)
+{
+ ref_rgn = r;
+ ref_loc = p;
+}
+
+// +--------------------------------------------------------------------+
+
+int
+DetailSet::GetDetailLevel()
+{
+ index = 0;
+
+ if (rgn == ref_rgn) {
+ double screen_width = Video::GetInstance()->Width();
+ Point delta = loc - ref_loc;
+ double distance = delta.length();
+
+ for (int i = 1; i < levels && rad[i] > 0; i++) {
+ double apparent_feature_size = (rad[i] * screen_width) / distance;
+
+ if (apparent_feature_size > 0.4)
+ index = i;
+ }
+ }
+
+ return index;
+}
+
+// +--------------------------------------------------------------------+
+
+Graphic*
+DetailSet::GetRep(int level, int n)
+{
+ if (level >= 0 && level < levels && n >= 0 && n < rep[level].size())
+ return rep[level].at(n);
+
+ return 0;
+}
+
+Point
+DetailSet::GetOffset(int level, int n)
+{
+ if (level >= 0 && level < levels && n >= 0 && n < off[level].size())
+ return *(off[level].at(n));
+
+ return Point();
+}
+
+Point
+DetailSet::GetSpin(int level, int n)
+{
+ if (n >= 0 && n < spin.size())
+ return *(spin.at(n));
+
+ return Point();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DetailSet::Destroy()
+{
+ for (int i = 0; i < levels; i++) {
+ ListIter<Graphic> iter = rep[i];
+
+ while (++iter) {
+ Graphic* g = iter.removeItem();
+ g->Destroy(); // this will delete the object (g)
+ }
+
+ off[i].destroy();
+ }
+
+ rate.destroy();
+ spin.destroy();
+}