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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Mission Debriefing Dialog Active Window class
+*/
+
+#ifndef DebriefDlg_h
+#define DebriefDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "ComboBox.h"
+#include "ListBox.h"
+#include "Font.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class PlanScreen;
+class Campaign;
+class Mission;
+class MissionInfo;
+class Sim;
+class Ship;
+
+// +--------------------------------------------------------------------+
+
+class DebriefDlg : public FormWindow
+{
+public:
+ DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr);
+ virtual ~DebriefDlg();
+
+ virtual void RegisterControls();
+ virtual void ExecFrame();
+ virtual void Show();
+
+ // Operations:
+ virtual void OnClose(AWEvent* event);
+ virtual void OnUnit(AWEvent* event);
+
+protected:
+ virtual void DrawUnits();
+
+ PlanScreen* manager;
+ Button* close_btn;
+
+ ActiveWindow* mission_name;
+ ActiveWindow* mission_system;
+ ActiveWindow* mission_sector;
+ ActiveWindow* mission_time_start;
+
+ ActiveWindow* objectives;
+ ActiveWindow* situation;
+ ActiveWindow* mission_score;
+
+ ListBox* unit_list;
+ ListBox* summary_list;
+ ListBox* event_list;
+
+ Campaign* campaign;
+ Mission* mission;
+ MissionInfo* info;
+ int unit_index;
+
+ Sim* sim;
+ Ship* ship;
+};
+
+#endif // DebriefDlg_h
+