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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/DebriefDlg.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/DebriefDlg.h')
-rw-r--r-- | StarsEx/DebriefDlg.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/StarsEx/DebriefDlg.h b/StarsEx/DebriefDlg.h new file mode 100644 index 0000000..5636a4c --- /dev/null +++ b/StarsEx/DebriefDlg.h @@ -0,0 +1,80 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Mission Debriefing Dialog Active Window class +*/ + +#ifndef DebriefDlg_h +#define DebriefDlg_h + +#include "Types.h" +#include "FormWindow.h" +#include "Bitmap.h" +#include "Button.h" +#include "ComboBox.h" +#include "ListBox.h" +#include "Font.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class PlanScreen; +class Campaign; +class Mission; +class MissionInfo; +class Sim; +class Ship; + +// +--------------------------------------------------------------------+ + +class DebriefDlg : public FormWindow +{ +public: + DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr); + virtual ~DebriefDlg(); + + virtual void RegisterControls(); + virtual void ExecFrame(); + virtual void Show(); + + // Operations: + virtual void OnClose(AWEvent* event); + virtual void OnUnit(AWEvent* event); + +protected: + virtual void DrawUnits(); + + PlanScreen* manager; + Button* close_btn; + + ActiveWindow* mission_name; + ActiveWindow* mission_system; + ActiveWindow* mission_sector; + ActiveWindow* mission_time_start; + + ActiveWindow* objectives; + ActiveWindow* situation; + ActiveWindow* mission_score; + + ListBox* unit_list; + ListBox* summary_list; + ListBox* event_list; + + Campaign* campaign; + Mission* mission; + MissionInfo* info; + int unit_index; + + Sim* sim; + Ship* ship; +}; + +#endif // DebriefDlg_h + |