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authorAki <please@ignore.pl>2022-04-03 22:51:15 +0200
committerAki <please@ignore.pl>2022-04-03 22:51:15 +0200
commit4cc312f90d27ea7abb010bd317188d9d08a9fd3e (patch)
tree844ae61007f22a9c561221aad814a54562972641 /StarsEx/DebriefDlg.cpp
parent4b8ddd088afb8f0021c6cfa1b7700e0b521b8ac5 (diff)
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Added base game mode management to Game
Diffstat (limited to 'StarsEx/DebriefDlg.cpp')
-rw-r--r--StarsEx/DebriefDlg.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/StarsEx/DebriefDlg.cpp b/StarsEx/DebriefDlg.cpp
index d4977ab..a0a2b30 100644
--- a/StarsEx/DebriefDlg.cpp
+++ b/StarsEx/DebriefDlg.cpp
@@ -39,6 +39,7 @@
#include "Slider.h"
#include "ParseUtil.h"
#include "Panic.h"
+#include "Game.h"
// +--------------------------------------------------------------------+
// DECLARE MAPPING FUNCTIONS:
@@ -361,9 +362,9 @@ DebriefDlg::OnClose(AWEvent* event)
Campaign* campaign = Campaign::GetCampaign();
if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS)
- stars->SetGameMode(Starshatter::CMPN_MODE);
+ stars->SetGameMode(Game::CMPN_MODE);
else
- stars->SetGameMode(Starshatter::MENU_MODE);
+ stars->SetGameMode(Game::MENU_MODE);
}
else {