summaryrefslogtreecommitdiffhomepage
path: root/StarsEx/DebriefDlg.cpp
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/DebriefDlg.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
downloadstarshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz
starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/DebriefDlg.cpp')
-rw-r--r--StarsEx/DebriefDlg.cpp373
1 files changed, 373 insertions, 0 deletions
diff --git a/StarsEx/DebriefDlg.cpp b/StarsEx/DebriefDlg.cpp
new file mode 100644
index 0000000..d4977ab
--- /dev/null
+++ b/StarsEx/DebriefDlg.cpp
@@ -0,0 +1,373 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Mission Debriefing Dialog Active Window class
+*/
+
+#include "DebriefDlg.h"
+#include "PlanScreen.h"
+#include "Starshatter.h"
+#include "Campaign.h"
+#include "Element.h"
+#include "Instruction.h"
+#include "Mission.h"
+#include "Sim.h"
+#include "SimEvent.h"
+#include "Ship.h"
+#include "ShipDesign.h"
+#include "StarSystem.h"
+#include "FormatUtil.h"
+#include "Player.h"
+#include "Campaign.h"
+
+#include "NetLobby.h"
+#include "HttpServer.h"
+
+#include "Clock.h"
+#include "ContentBundle.h"
+#include "Keyboard.h"
+#include "Mouse.h"
+#include "Button.h"
+#include "ListBox.h"
+#include "Slider.h"
+#include "ParseUtil.h"
+#include "Panic.h"
+
+// +--------------------------------------------------------------------+
+// DECLARE MAPPING FUNCTIONS:
+
+DEF_MAP_CLIENT(DebriefDlg, OnClose);
+DEF_MAP_CLIENT(DebriefDlg, OnUnit);
+
+// +--------------------------------------------------------------------+
+
+DebriefDlg::DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr)
+: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
+close_btn(0), campaign(0), mission(0),
+unit_index(0), info(0), sim(0), ship(0)
+{
+ campaign = Campaign::GetCampaign();
+
+ if (campaign)
+ mission = campaign->GetMission();
+
+ Init(def);
+}
+
+DebriefDlg::~DebriefDlg()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DebriefDlg::RegisterControls()
+{
+ mission_name = FindControl(200);
+ mission_system = FindControl(202);
+ mission_sector = FindControl(204);
+ mission_time_start = FindControl(206);
+
+ objectives = FindControl(210);
+ situation = FindControl(240);
+ mission_score = FindControl(211);
+ unit_list = (ListBox*) FindControl(320);
+ summary_list = (ListBox*) FindControl(330);
+ event_list = (ListBox*) FindControl(340);
+
+ if (unit_list)
+ REGISTER_CLIENT(EID_SELECT, unit_list, DebriefDlg, OnUnit);
+
+ close_btn = (Button*) FindControl(1);
+
+ if (close_btn)
+ REGISTER_CLIENT(EID_CLICK, close_btn, DebriefDlg, OnClose);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DebriefDlg::Show()
+{
+ FormWindow::Show();
+ Clock::GetInstance()->SetTimeCompression(1.0);
+
+ mission = 0;
+ campaign = Campaign::GetCampaign();
+ sim = Sim::GetSim();
+
+ if (sim)
+ ship = sim->GetPlayerShip();
+
+ if (campaign)
+ mission = campaign->GetMission();
+
+ if (mission_name) {
+ if (mission)
+ mission_name->SetText(mission->Name());
+ else
+ mission_name->SetText(ContentBundle::GetInstance()->GetText("DebriefDlg.mission-name"));
+ }
+
+ if (mission_system) {
+ mission_system->SetText("");
+
+ if (mission) {
+ StarSystem* sys = mission->GetStarSystem();
+
+ if (sys)
+ mission_system->SetText(sys->Name());
+ }
+ }
+
+ if (mission_sector) {
+ mission_sector->SetText("");
+
+ if (mission) {
+ MissionElement* elem = mission->GetElements()[0];
+
+ if (elem)
+ mission_sector->SetText(elem->Region());
+ }
+ }
+
+ if (mission_time_start) {
+ if (mission) {
+ char txt[32];
+ FormatDayTime(txt, mission->Start());
+ mission_time_start->SetText(txt);
+ }
+ }
+
+ if (objectives) {
+ bool found_objectives = false;
+
+ if (sim && sim->GetPlayerElement()) {
+ Text text;
+ Element* elem = sim->GetPlayerElement();
+
+ for (int i = 0; i < elem->NumObjectives(); i++) {
+ Instruction* obj = elem->GetObjective(i);
+ text += Text("* ") + obj->GetDescription() + Text("\n");
+
+ found_objectives = true;
+ }
+
+ objectives->SetText(text);
+ }
+
+ if (!found_objectives) {
+ if (mission)
+ objectives->SetText(mission->Objective());
+ else
+ objectives->SetText(ContentBundle::GetInstance()->GetText("DebriefDlg.unspecified"));
+ }
+ }
+
+ if (situation) {
+ if (mission)
+ situation->SetText(mission->Situation());
+ else
+ situation->SetText(ContentBundle::GetInstance()->GetText("DebriefDlg.unknown"));
+ }
+
+ if (mission_score) {
+ mission_score->SetText(ContentBundle::GetInstance()->GetText("DebriefDlg.no-stats"));
+
+ if (ship) {
+ for (int i = 0; i < ShipStats::NumStats(); i++) {
+ ShipStats* stats = ShipStats::GetStats(i);
+ if (stats && !strcmp(ship->Name(), stats->GetName())) {
+ stats->Summarize();
+
+ Player* player = Player::GetCurrentPlayer();
+ int points = stats->GetPoints() + stats->GetCommandPoints();
+
+ if (player && sim)
+ points = player->GetMissionPoints(stats, sim->StartTime()) + stats->GetCommandPoints();
+
+ char score[32];
+ sprintf_s(score, "%d %s", points, ContentBundle::GetInstance()->GetText("DebriefDlg.points").data());
+ mission_score->SetText(score);
+ break;
+ }
+ }
+ }
+ }
+
+ DrawUnits();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DebriefDlg::DrawUnits()
+{
+ if (mission) {
+ if (unit_list) {
+ unit_list->ClearItems();
+
+ int seln = -1;
+ bool netgame = false;
+
+ if (sim && sim->IsNetGame())
+ netgame = true;
+
+ for (int i = 0; i < ShipStats::NumStats(); i++) {
+ ShipStats* stats = ShipStats::GetStats(i);
+ stats->Summarize();
+
+ if (netgame || (stats->GetIFF() == mission->Team() &&
+ !strcmp(stats->GetRegion(), mission->GetRegion()))) {
+ int n = unit_list->AddItemWithData(" ", i) - 1;
+ unit_list->SetItemText(n, 1, stats->GetName());
+ unit_list->SetItemText(n, 2, stats->GetRole());
+ unit_list->SetItemText(n, 3, stats->GetType());
+
+ if (ship && !strcmp(ship->Name(), stats->GetName()))
+ seln = n;
+ }
+ }
+
+ if (seln >= 0) {
+ unit_list->SetSelected(seln);
+ OnUnit(0);
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DebriefDlg::ExecFrame()
+{
+ if (unit_list && unit_list->NumItems() && unit_list->GetSelCount() < 1) {
+ unit_list->SetSelected(0);
+ OnUnit(0);
+ }
+
+ if (Keyboard::KeyDown(VK_RETURN)) {
+ OnClose(0);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DebriefDlg::OnUnit(AWEvent* event)
+{
+ if (!unit_list || !event_list || !summary_list)
+ return;
+
+ summary_list->ClearItems();
+ event_list->ClearItems();
+
+ int seln = unit_list->GetSelection();
+ int unit = unit_list->GetItemData(seln);
+
+ ShipStats* stats = ShipStats::GetStats(unit);
+ if (stats) {
+ stats->Summarize();
+
+ char txt[64];
+ int i = 0;
+
+ sprintf_s(txt, "%d", stats->GetGunShots());
+ summary_list->AddItem("Guns Fired: ");
+ summary_list->SetItemText(i++, 1, txt);
+
+ sprintf_s(txt, "%d", stats->GetGunHits());
+ summary_list->AddItem("Gun Hits: ");
+ summary_list->SetItemText(i++, 1, txt);
+
+ sprintf_s(txt, "%d", stats->GetGunKills());
+ summary_list->AddItem("Gun Kills: ");
+ summary_list->SetItemText(i++, 1, txt);
+
+ // one line spacer:
+ summary_list->AddItem(" ");
+ i++;
+
+ sprintf_s(txt, "%d", stats->GetMissileShots());
+ summary_list->AddItem("Missiles Fired: ");
+ summary_list->SetItemText(i++, 1, txt);
+
+ sprintf_s(txt, "%d", stats->GetMissileHits());
+ summary_list->AddItem("Missile Hits: ");
+ summary_list->SetItemText(i++, 1, txt);
+
+ sprintf_s(txt, "%d", stats->GetMissileKills());
+ summary_list->AddItem("Missile Kills: ");
+ summary_list->SetItemText(i++, 1, txt);
+
+ i = 0;
+ ListIter<SimEvent> iter = stats->GetEvents();
+ while (++iter) {
+ SimEvent* event = iter.value();
+
+ char txt[64];
+ int time = event->GetTime();
+
+ if (time > 24 * 60 * 60)
+ FormatDayTime(txt, time);
+ else
+ FormatTime(txt, time);
+
+ event_list->AddItem(txt);
+ event_list->SetItemText(i, 1, event->GetEventDesc());
+
+ if (event->GetTarget())
+ event_list->SetItemText(i, 2, event->GetTarget());
+
+ i++;
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DebriefDlg::OnClose(AWEvent* event)
+{
+ Sim* sim = Sim::GetSim();
+
+ sim->CommitMission();
+ sim->UnloadMission();
+
+ NetLobby* lobby = NetLobby::GetInstance();
+ if (lobby && lobby->IsHost()) {
+ lobby->SelectMission(0);
+ lobby->ExecFrame();
+ }
+
+ Player* player = Player::GetCurrentPlayer();
+ if (player && player->ShowAward()) {
+ manager->ShowAwardDlg();
+ }
+
+ else {
+ Starshatter* stars = Starshatter::GetInstance();
+
+ if (stars) {
+ Mouse::Show(false);
+
+ Campaign* campaign = Campaign::GetCampaign();
+ if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS)
+ stars->SetGameMode(Starshatter::CMPN_MODE);
+ else
+ stars->SetGameMode(Starshatter::MENU_MODE);
+ }
+
+ else {
+ Panic::Panic("DebriefDlg::OnClose() - Game instance not found");
+ }
+ }
+}