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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/Contact.cpp | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/Contact.cpp')
-rw-r--r-- | StarsEx/Contact.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/StarsEx/Contact.cpp b/StarsEx/Contact.cpp index ab6e753..1369010 100644 --- a/StarsEx/Contact.cpp +++ b/StarsEx/Contact.cpp @@ -12,15 +12,15 @@ */ #include "Contact.h" + +#include "Clock.h" #include "Drone.h" +#include "Game.h" #include "Sensor.h" #include "Ship.h" #include "Sim.h" #include "WeaponDesign.h" -#include "Game.h" -#include "Clock.h" - // +----------------------------------------------------------------------+ const int DEFAULT_TRACK_UPDATE = 500; // milliseconds |