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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/Contact.cpp
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/Contact.cpp')
-rw-r--r--StarsEx/Contact.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/StarsEx/Contact.cpp b/StarsEx/Contact.cpp
index ab6e753..1369010 100644
--- a/StarsEx/Contact.cpp
+++ b/StarsEx/Contact.cpp
@@ -12,15 +12,15 @@
*/
#include "Contact.h"
+
+#include "Clock.h"
#include "Drone.h"
+#include "Game.h"
#include "Sensor.h"
#include "Ship.h"
#include "Sim.h"
#include "WeaponDesign.h"
-#include "Game.h"
-#include "Clock.h"
-
// +----------------------------------------------------------------------+
const int DEFAULT_TRACK_UPDATE = 500; // milliseconds