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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Computer.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Computer.cpp')
-rw-r--r--StarsEx/Computer.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/StarsEx/Computer.cpp b/StarsEx/Computer.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Computer System class
+*/
+
+#include "Computer.h"
+#include "Game.h"
+#include "ContentBundle.h"
+
+// +----------------------------------------------------------------------+
+
+static int computer_value[] = {
+ 0, 1, 1, 1, 1
+};
+
+// +----------------------------------------------------------------------+
+
+Computer::Computer(int comp_type, const char* comp_name)
+: System(COMPUTER, comp_type, comp_name, 1, 1, 1, 1)
+{
+ SetAbbreviation(ContentBundle::GetInstance()->GetText("sys.computer.abrv"));
+ power_flags = POWER_WATTS | POWER_CRITICAL;
+
+ if (subtype == FLIGHT) {
+ crit_level = -1.0f;
+ }
+}
+
+// +----------------------------------------------------------------------+
+
+Computer::Computer(const Computer& c)
+: System(c)
+{
+ Mount(c);
+ SetAbbreviation(c.Abbreviation());
+ power_flags = POWER_WATTS | POWER_CRITICAL;
+
+ if (subtype == FLIGHT) {
+ crit_level = -1.0f;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Computer::~Computer()
+{ }
+
+// +--------------------------------------------------------------------+
+
+void
+Computer::ApplyDamage(double damage)
+{
+ System::ApplyDamage(damage);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Computer::ExecFrame(double seconds)
+{
+ energy = 0.0f;
+ System::ExecFrame(seconds);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Computer::Distribute(double delivered_energy, double seconds)
+{
+ if (IsPowerOn()) {
+ // convert Joules to Watts:
+ energy = (float) (delivered_energy/seconds);
+
+ // brown out:
+ if (energy < capacity*0.75f)
+ power_on = false;
+
+ // spike:
+ else if (energy > capacity*1.5f) {
+ power_on = false;
+ ApplyDamage(50);
+ }
+ }
+}