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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Computer.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Computer.cpp')
-rw-r--r-- | StarsEx/Computer.cpp | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/StarsEx/Computer.cpp b/StarsEx/Computer.cpp new file mode 100644 index 0000000..60f5ee0 --- /dev/null +++ b/StarsEx/Computer.cpp @@ -0,0 +1,92 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Computer System class +*/ + +#include "Computer.h" +#include "Game.h" +#include "ContentBundle.h" + +// +----------------------------------------------------------------------+ + +static int computer_value[] = { + 0, 1, 1, 1, 1 +}; + +// +----------------------------------------------------------------------+ + +Computer::Computer(int comp_type, const char* comp_name) +: System(COMPUTER, comp_type, comp_name, 1, 1, 1, 1) +{ + SetAbbreviation(ContentBundle::GetInstance()->GetText("sys.computer.abrv")); + power_flags = POWER_WATTS | POWER_CRITICAL; + + if (subtype == FLIGHT) { + crit_level = -1.0f; + } +} + +// +----------------------------------------------------------------------+ + +Computer::Computer(const Computer& c) +: System(c) +{ + Mount(c); + SetAbbreviation(c.Abbreviation()); + power_flags = POWER_WATTS | POWER_CRITICAL; + + if (subtype == FLIGHT) { + crit_level = -1.0f; + } +} + +// +--------------------------------------------------------------------+ + +Computer::~Computer() +{ } + +// +--------------------------------------------------------------------+ + +void +Computer::ApplyDamage(double damage) +{ + System::ApplyDamage(damage); +} + +// +--------------------------------------------------------------------+ + +void +Computer::ExecFrame(double seconds) +{ + energy = 0.0f; + System::ExecFrame(seconds); +} + +// +--------------------------------------------------------------------+ + +void +Computer::Distribute(double delivered_energy, double seconds) +{ + if (IsPowerOn()) { + // convert Joules to Watts: + energy = (float) (delivered_energy/seconds); + + // brown out: + if (energy < capacity*0.75f) + power_on = false; + + // spike: + else if (energy > capacity*1.5f) { + power_on = false; + ApplyDamage(50); + } + } +} |