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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Component.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Component.h')
-rw-r--r-- | StarsEx/Component.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/StarsEx/Component.h b/StarsEx/Component.h new file mode 100644 index 0000000..55763c3 --- /dev/null +++ b/StarsEx/Component.h @@ -0,0 +1,99 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Generic ship system sub-component class +*/ + +#ifndef Component_h +#define Component_h + +#include "Types.h" +#include "Geometry.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class ComponentDesign +{ +public: + static const char* TYPENAME() { return "ComponentDesign"; } + + ComponentDesign(); + ~ComponentDesign(); + int operator == (const ComponentDesign& rhs) const { return (name == rhs.name); } + + // identification: + Text name; + Text abrv; + + float repair_time; + float replace_time; + int spares; + DWORD affects; +}; + +// +--------------------------------------------------------------------+ + +class System; + +// +--------------------------------------------------------------------+ + +class Component +{ +public: + static const char* TYPENAME() { return "Component"; } + + enum STATUS { DESTROYED, CRITICAL, DEGRADED, NOMINAL, REPLACE, REPAIR }; + enum DAMAGE { DAMAGE_EFFICIENCY = 0x01, + DAMAGE_SAFETY = 0x02, + DAMAGE_STABILITY = 0x04 }; + + Component(ComponentDesign* d, System* s); + Component(const Component& c); + virtual ~Component(); + + const char* Name() const { return design->name; } + const char* Abbreviation() const { return design->abrv; } + float RepairTime() const { return design->repair_time; } + float ReplaceTime() const { return design->replace_time; } + + bool DamageEfficiency() const { return (design->affects & DAMAGE_EFFICIENCY)?true:false; } + bool DamageSafety() const { return (design->affects & DAMAGE_SAFETY)?true:false; } + bool DamageStability() const { return (design->affects & DAMAGE_STABILITY)?true:false; } + + STATUS Status() const { return status; } + float Availability() const; + float TimeRemaining() const; + int SpareCount() const; + bool IsJerried() const; + int NumJerried() const; + + void SetSystem(System* s) { system = s; } + System* GetSystem() const { return system; } + + virtual void ApplyDamage(double damage); + virtual void ExecMaintFrame(double seconds); + virtual void Repair(); + virtual void Replace(); + +protected: + ComponentDesign* design; + + // Component health status: + STATUS status; + float availability; + float time_remaining; + int spares; + int jerried; + System* system; +}; + +#endif // Component_h + |