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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Combatant.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Combatant.h')
-rw-r--r-- | StarsEx/Combatant.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/StarsEx/Combatant.h b/StarsEx/Combatant.h new file mode 100644 index 0000000..cb73285 --- /dev/null +++ b/StarsEx/Combatant.h @@ -0,0 +1,72 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + One side in a military conflict +*/ + +#ifndef Combatant_h +#define Combatant_h + +#include "Types.h" +#include "Geometry.h" +#include "Text.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class CombatGroup; +class Mission; + +// +--------------------------------------------------------------------+ + +class Combatant +{ +public: + static const char* TYPENAME() { return "Combatant"; } + + Combatant(const char* com_name, const char* file_name, int iff); + Combatant(const char* com_name, CombatGroup* force); + ~Combatant(); + + // operations: + + // accessors: + const char* Name() const { return name; } + int GetIFF() const { return iff; } + int Score() const { return score; } + const char* GetDescription() const { return name; } + CombatGroup* GetForce() { return force; } + CombatGroup* FindGroup(int type, int id=-1); + List<CombatGroup>& GetTargetList() { return target_list; } + List<CombatGroup>& GetDefendList() { return defend_list; } + List<Mission>& GetMissionList() { return mission_list; } + + void AddMission(Mission* m); + void SetScore(int points) { score = points; } + void AddScore(int points) { score += points; } + + double GetTargetStratFactor(int type); + void SetTargetStratFactor(int type, double f); + +private: + Text name; + int iff; + int score; + + CombatGroup* force; + List<CombatGroup> target_list; + List<CombatGroup> defend_list; + List<Mission> mission_list; + + double target_factor[8]; +}; + + +#endif // Combatant_h |