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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ One side in a military conflict
+*/
+
+#ifndef Combatant_h
+#define Combatant_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Text.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class CombatGroup;
+class Mission;
+
+// +--------------------------------------------------------------------+
+
+class Combatant
+{
+public:
+ static const char* TYPENAME() { return "Combatant"; }
+
+ Combatant(const char* com_name, const char* file_name, int iff);
+ Combatant(const char* com_name, CombatGroup* force);
+ ~Combatant();
+
+ // operations:
+
+ // accessors:
+ const char* Name() const { return name; }
+ int GetIFF() const { return iff; }
+ int Score() const { return score; }
+ const char* GetDescription() const { return name; }
+ CombatGroup* GetForce() { return force; }
+ CombatGroup* FindGroup(int type, int id=-1);
+ List<CombatGroup>& GetTargetList() { return target_list; }
+ List<CombatGroup>& GetDefendList() { return defend_list; }
+ List<Mission>& GetMissionList() { return mission_list; }
+
+ void AddMission(Mission* m);
+ void SetScore(int points) { score = points; }
+ void AddScore(int points) { score += points; }
+
+ double GetTargetStratFactor(int type);
+ void SetTargetStratFactor(int type, double f);
+
+private:
+ Text name;
+ int iff;
+ int score;
+
+ CombatGroup* force;
+ List<CombatGroup> target_list;
+ List<CombatGroup> defend_list;
+ List<Mission> mission_list;
+
+ double target_factor[8];
+};
+
+
+#endif // Combatant_h