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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Combatant.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Combatant.cpp')
-rw-r--r-- | StarsEx/Combatant.cpp | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/StarsEx/Combatant.cpp b/StarsEx/Combatant.cpp new file mode 100644 index 0000000..b6d8794 --- /dev/null +++ b/StarsEx/Combatant.cpp @@ -0,0 +1,170 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + One side in a military conflict +*/ + +#include "Combatant.h" +#include "CombatGroup.h" +#include "Mission.h" + +#include "Game.h" + +// +--------------------------------------------------------------------+ + +static void SetCombatant(CombatGroup* g, Combatant* c) +{ + if (!g) return; + + g->SetCombatant(c); + + ListIter<CombatGroup> iter = g->GetComponents(); + while (++iter) + SetCombatant(iter.value(), c); +} + +// +--------------------------------------------------------------------+ + +Combatant::Combatant(const char* com_name, const char* fname, int team) + : name(com_name), iff(team), score(0), force(0) +{ + for (int i = 0; i < 6; i++) + target_factor[i] = 1; + + target_factor[2] = 1000; + + if (fname) + force = CombatGroup::LoadOrderOfBattle(fname, iff, this); +} + +Combatant::Combatant(const char* com_name, CombatGroup* f) + : name(com_name), iff(0), score(0), force(f) +{ + for (int i = 0; i < 6; i++) + target_factor[i] = 1; + + target_factor[2] = 1000; + + if (force) { + SetCombatant(force, this); + iff = force->GetIFF(); + } +} + +// +--------------------------------------------------------------------+ + +Combatant::~Combatant() +{ + mission_list.clear(); + target_list.clear(); + defend_list.clear(); + delete force; +} + +// +--------------------------------------------------------------------+ + +CombatGroup* +Combatant::FindGroup(int type, int id) +{ + if (force) + return force->FindGroup(type, id); + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +Combatant::AddMission(Mission* mission) +{ + mission_list.append(mission); +} + +// +--------------------------------------------------------------------+ + +double +Combatant::GetTargetStratFactor(int type) +{ + switch (type) { + case CombatGroup::FLEET: + case CombatGroup::CARRIER_GROUP: + case CombatGroup::BATTLE_GROUP: + case CombatGroup::DESTROYER_SQUADRON: return target_factor[0]; + + case CombatGroup::WING: + case CombatGroup::ATTACK_SQUADRON: + case CombatGroup::INTERCEPT_SQUADRON: + case CombatGroup::FIGHTER_SQUADRON: return target_factor[1]; + + case CombatGroup::BATTERY: + case CombatGroup::MISSILE: return target_factor[2]; + + case CombatGroup::BATTALION: + case CombatGroup::STARBASE: + case CombatGroup::C3I: + case CombatGroup::COMM_RELAY: + case CombatGroup::EARLY_WARNING: + case CombatGroup::FWD_CONTROL_CTR: + case CombatGroup::ECM: return target_factor[3]; + + case CombatGroup::SUPPORT: + case CombatGroup::COURIER: + case CombatGroup::MEDICAL: + case CombatGroup::SUPPLY: + case CombatGroup::REPAIR: return target_factor[4]; + } + + return target_factor[5]; +} + +// +--------------------------------------------------------------------+ + +void +Combatant::SetTargetStratFactor(int type, double factor) +{ + switch (type) { + case CombatGroup::FLEET: + case CombatGroup::CARRIER_GROUP: + case CombatGroup::BATTLE_GROUP: + case CombatGroup::DESTROYER_SQUADRON: target_factor[0] = factor; + break; + + case CombatGroup::WING: + case CombatGroup::ATTACK_SQUADRON: + case CombatGroup::INTERCEPT_SQUADRON: + case CombatGroup::FIGHTER_SQUADRON: target_factor[1] = factor; + break; + + case CombatGroup::BATTALION: + case CombatGroup::STARBASE: + case CombatGroup::BATTERY: + case CombatGroup::MISSILE: target_factor[2] = factor; + break; + + case CombatGroup::C3I: + case CombatGroup::COMM_RELAY: + case CombatGroup::EARLY_WARNING: + case CombatGroup::FWD_CONTROL_CTR: + case CombatGroup::ECM: target_factor[3] = factor; + break; + + case CombatGroup::SUPPORT: + case CombatGroup::COURIER: + case CombatGroup::MEDICAL: + case CombatGroup::SUPPLY: + case CombatGroup::REPAIR: target_factor[4] = factor; + break; + + default: target_factor[5] = factor; + break; + } +} + + |