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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CombatRoster.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CombatRoster.cpp')
-rw-r--r-- | StarsEx/CombatRoster.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/StarsEx/CombatRoster.cpp b/StarsEx/CombatRoster.cpp new file mode 100644 index 0000000..9f552a9 --- /dev/null +++ b/StarsEx/CombatRoster.cpp @@ -0,0 +1,91 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + The complete roster of all known persistent entities + for all combatants in the game. +*/ + +#include "CombatRoster.h" +#include "CombatGroup.h" + +#include "Game.h" +#include "DataLoader.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +static CombatRoster* roster = 0; + +// +--------------------------------------------------------------------+ + +CombatRoster::CombatRoster() +{ + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath("Campaigns/"); + + List<Text> files; + loader->ListFiles("*.def", files); + + for (int i = 0; i < files.size(); i++) { + Text filename = *files[i]; + + if (!filename.contains("/") && !filename.contains("\\")) { + loader->SetDataPath("Campaigns/"); + CombatGroup* g = CombatGroup::LoadOrderOfBattle(filename, -1, 0); + forces.append(g); + } + } + + files.destroy(); +} + +// +--------------------------------------------------------------------+ + +CombatRoster::~CombatRoster() +{ + forces.destroy(); +} + +// +--------------------------------------------------------------------+ + +CombatGroup* +CombatRoster::GetForce(const char* name) +{ + ListIter<CombatGroup> iter = forces; + while (++iter) { + CombatGroup* f = iter.value(); + + if (f->Name() == name) + return f; + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +CombatRoster::Initialize() +{ + roster = new CombatRoster(); +} + +void +CombatRoster::Close() +{ + delete roster; + roster = 0; +} + +CombatRoster* +CombatRoster::GetInstance() +{ + return roster; +}
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