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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CombatRoster.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CombatRoster.cpp')
-rw-r--r--StarsEx/CombatRoster.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/StarsEx/CombatRoster.cpp b/StarsEx/CombatRoster.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ The complete roster of all known persistent entities
+ for all combatants in the game.
+*/
+
+#include "CombatRoster.h"
+#include "CombatGroup.h"
+
+#include "Game.h"
+#include "DataLoader.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+static CombatRoster* roster = 0;
+
+// +--------------------------------------------------------------------+
+
+CombatRoster::CombatRoster()
+{
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath("Campaigns/");
+
+ List<Text> files;
+ loader->ListFiles("*.def", files);
+
+ for (int i = 0; i < files.size(); i++) {
+ Text filename = *files[i];
+
+ if (!filename.contains("/") && !filename.contains("\\")) {
+ loader->SetDataPath("Campaigns/");
+ CombatGroup* g = CombatGroup::LoadOrderOfBattle(filename, -1, 0);
+ forces.append(g);
+ }
+ }
+
+ files.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+CombatRoster::~CombatRoster()
+{
+ forces.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+CombatGroup*
+CombatRoster::GetForce(const char* name)
+{
+ ListIter<CombatGroup> iter = forces;
+ while (++iter) {
+ CombatGroup* f = iter.value();
+
+ if (f->Name() == name)
+ return f;
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CombatRoster::Initialize()
+{
+ roster = new CombatRoster();
+}
+
+void
+CombatRoster::Close()
+{
+ delete roster;
+ roster = 0;
+}
+
+CombatRoster*
+CombatRoster::GetInstance()
+{
+ return roster;
+} \ No newline at end of file