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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ A significant (newsworthy) event in the dynamic campaign.
+*/
+
+#ifndef CombatEvent_h
+#define CombatEvent_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Bitmap.h"
+#include "Text.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Campaign;
+class CombatGroup;
+class CombatUnit;
+
+// +--------------------------------------------------------------------+
+
+class CombatEvent
+{
+public:
+ static const char* TYPENAME() { return "CombatEvent"; }
+
+ enum EVENT_TYPE {
+ ATTACK,
+ DEFEND,
+ MOVE_TO,
+ CAPTURE,
+ STRATEGY,
+
+ CAMPAIGN_START,
+ STORY,
+ CAMPAIGN_END,
+ CAMPAIGN_FAIL
+ };
+
+ enum EVENT_SOURCE {
+ FORCOM,
+ TACNET,
+ INTEL,
+ MAIL,
+ NEWS
+ };
+
+ CombatEvent(Campaign* c, int type, int time, int team, int source, const char* rgn);
+
+ int operator == (const CombatEvent& u) const { return this == &u; }
+
+ // accessors/mutators:
+ int Type() const { return type; }
+ int Time() const { return time; }
+ int GetIFF() const { return team; }
+ int Points() const { return points; }
+ int Source() const { return source; }
+ Point Location() const { return loc; }
+ const char* Region() const { return region; }
+ const char* Title() const { return title; }
+ const char* Information() const { return info; }
+ const char* Filename() const { return file; }
+ const char* ImageFile() const { return image_file; }
+ const char* SceneFile() const { return scene_file; }
+ Bitmap& Image() { return image; }
+ const char* SourceName() const;
+ const char* TypeName() const;
+ bool Visited() const { return visited; }
+
+ void SetType(int t) { type = t; }
+ void SetTime(int t) { time = t; }
+ void SetIFF(int t) { team = t; }
+ void SetPoints(int p) { points = p; }
+ void SetSource(int s) { source = s; }
+ void SetLocation(const Point& p) { loc = p; }
+ void SetRegion(Text rgn) { region = rgn; }
+ void SetTitle(Text t) { title = t; }
+ void SetInformation(Text t) { info = t; }
+ void SetFilename(Text f) { file = f; }
+ void SetImageFile(Text f) { image_file = f; }
+ void SetSceneFile(Text f) { scene_file = f; }
+ void SetVisited(bool v) { visited = v; }
+
+ // operations:
+ void Load();
+
+ // utilities:
+ static int TypeFromName(const char* n);
+ static int SourceFromName(const char* n);
+ static const char* TypeName(int n);
+ static const char* SourceName(int n);
+
+private:
+ Campaign* campaign;
+ int type;
+ int time;
+ int team;
+ int points;
+ int source;
+ bool visited;
+ Point loc;
+ Text region;
+ Text title;
+ Text info;
+ Text file;
+ Text image_file;
+ Text scene_file;
+ Bitmap image;
+};
+
+#endif // CombatEvent_h
+