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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ High level assignment of one group to damage another
+*/
+
+#ifndef CombatAssignment_h
+#define CombatAssignment_h
+
+#include "Types.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class CombatGroup;
+class SimRegion;
+
+// +--------------------------------------------------------------------+
+
+class CombatAssignment
+{
+public:
+ static const char* TYPENAME() { return "CombatAssignment"; }
+
+ CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0);
+ ~CombatAssignment();
+
+ int operator < (const CombatAssignment& a) const;
+
+ // operations:
+ void SetObjective(CombatGroup* o) { objective = o; }
+ void SetResource(CombatGroup* r) { resource = r; }
+
+ // accessors:
+ int Type() { return type; }
+ CombatGroup* GetObjective() { return objective; }
+ CombatGroup* GetResource() { return resource; }
+
+ const char* GetDescription() const;
+ bool IsActive() const { return resource != 0; }
+
+private:
+ int type;
+ CombatGroup* objective;
+ CombatGroup* resource;
+};
+
+
+#endif // CombatAssignment_h