diff options
author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CombatAssignment.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CombatAssignment.h')
-rw-r--r-- | StarsEx/CombatAssignment.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/StarsEx/CombatAssignment.h b/StarsEx/CombatAssignment.h new file mode 100644 index 0000000..d917b28 --- /dev/null +++ b/StarsEx/CombatAssignment.h @@ -0,0 +1,56 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + High level assignment of one group to damage another +*/ + +#ifndef CombatAssignment_h +#define CombatAssignment_h + +#include "Types.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class CombatGroup; +class SimRegion; + +// +--------------------------------------------------------------------+ + +class CombatAssignment +{ +public: + static const char* TYPENAME() { return "CombatAssignment"; } + + CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0); + ~CombatAssignment(); + + int operator < (const CombatAssignment& a) const; + + // operations: + void SetObjective(CombatGroup* o) { objective = o; } + void SetResource(CombatGroup* r) { resource = r; } + + // accessors: + int Type() { return type; } + CombatGroup* GetObjective() { return objective; } + CombatGroup* GetResource() { return resource; } + + const char* GetDescription() const; + bool IsActive() const { return resource != 0; } + +private: + int type; + CombatGroup* objective; + CombatGroup* resource; +}; + + +#endif // CombatAssignment_h |