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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Color.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Color.cpp')
-rw-r--r--StarsEx/Color.cpp680
1 files changed, 680 insertions, 0 deletions
diff --git a/StarsEx/Color.cpp b/StarsEx/Color.cpp
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+++ b/StarsEx/Color.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Universal Color Format class
+*/
+
+#include "Color.h"
+#include "Video.h"
+#include "Pcx.h"
+#include "Fix.h"
+#include "Utils.h"
+
+// +--------------------------------------------------------------------+
+
+Color Color::White = Color(255,255,255);
+Color Color::Black = Color( 0, 0, 0);
+Color Color::Gray = Color(128,128,128);
+Color Color::LightGray = Color(192,192,192);
+Color Color::DarkGray = Color( 64, 64, 64);
+Color Color::BrightRed = Color(255, 0, 0);
+Color Color::BrightBlue = Color( 0, 0,255);
+Color Color::BrightGreen= Color( 0,255, 0);
+Color Color::DarkRed = Color(128, 0, 0);
+Color Color::DarkBlue = Color( 0, 0,128);
+Color Color::DarkGreen = Color( 0,128, 0);
+Color Color::Yellow = Color(255,255, 0);
+Color Color::Cyan = Color( 0,255,255);
+Color Color::Magenta = Color(255, 0,255);
+Color Color::Tan = Color(180,150,120);
+Color Color::Brown = Color(128,100, 80);
+Color Color::Violet = Color(128, 0,128);
+Color Color::Orange = Color(255,150, 20);
+
+bool Color::standard_format = false;
+int Color::texture_alpha_level = 0;
+ColorFormat Color::format = ColorFormat(256);
+ColorFormat Color::texture_format[4] = { ColorFormat(256), ColorFormat(256), ColorFormat(256), ColorFormat(256) };
+PALETTEENTRY Color::palette[256];
+BYTE Color::table[32768];
+double Color::fade = 1.0;
+Color Color::fade_color;
+Video* Color::video = 0;
+DWORD ColorIndex::texture_palettes[4][256];
+DWORD ColorIndex::unfaded_palette[256];
+DWORD ColorIndex::formatted_palette[256];
+DWORD ColorIndex::shade_table[256*256];
+BYTE ColorIndex::blend_table[256*256];
+DWORD* ColorIndex::texture_palette = ColorIndex::texture_palettes[0];
+
+// +--------------------------------------------------------------------+
+
+Color::Color(BYTE index)
+{
+ PALETTEENTRY* p = &palette[index];
+
+ Set(p->peRed, p->peGreen, p->peBlue);
+}
+
+// +--------------------------------------------------------------------+
+
+Color&
+Color::operator+=(const Color& c)
+{
+ int r = Red() + c.Red(); if (r > 255) r = 255;
+ int g = Green() + c.Green(); if (g > 255) g = 255;
+ int b = Blue() + c.Blue(); if (b > 255) b = 255;
+
+ Set((BYTE) r, (BYTE) g, (BYTE) b);
+ return *this;
+}
+
+Color
+Color::operator+(DWORD d) const
+{
+ int r = Red() + ((d & RMask) >> RShift); if (r > 255) r = 255;
+ int g = Green() + ((d & GMask) >> GShift); if (g > 255) g = 255;
+ int b = Blue() + ((d & BMask) >> BShift); if (b > 255) b = 255;
+
+ return Color((BYTE) r,(BYTE) g,(BYTE) b);
+}
+
+// +--------------------------------------------------------------------+
+
+Color
+Color::operator+(const Color& c) const
+{
+ float src_alpha = c.fAlpha();
+ float dst_alpha = 1.0f - src_alpha;
+
+ BYTE r = (BYTE)((fRed() *dst_alpha + c.fRed() *src_alpha)*255.0f);
+ BYTE g = (BYTE)((fGreen()*dst_alpha + c.fGreen()*src_alpha)*255.0f);
+ BYTE b = (BYTE)((fBlue() *dst_alpha + c.fBlue() *src_alpha)*255.0f);
+
+ return Color(r, g, b);
+}
+
+// +--------------------------------------------------------------------+
+
+Color
+Color::operator*(const Color& c) const
+{
+ BYTE r = (BYTE) ((fRed() * c.fRed()) *255.0f);
+ BYTE g = (BYTE) ((fGreen() * c.fGreen()) *255.0f);
+ BYTE b = (BYTE) ((fBlue() * c.fBlue()) *255.0f);
+
+ return Color(r, g, b);
+}
+
+// +--------------------------------------------------------------------+
+
+Color
+Color::operator*(double scale) const
+{
+ int r = fast_f2i(Red() * scale); if (r > 255) r = 255;
+ int g = fast_f2i(Green() * scale); if (g > 255) g = 255;
+ int b = fast_f2i(Blue() * scale); if (b > 255) b = 255;
+ int a = fast_f2i(Alpha() * scale); if (a > 255) a = 255;
+
+ return Color((BYTE) r, (BYTE) g, (BYTE) b, (BYTE) a);
+}
+
+Color
+Color::dim(double scale) const
+{
+ int r = fast_f2i(Red() * scale);
+ int g = fast_f2i(Green() * scale);
+ int b = fast_f2i(Blue() * scale);
+
+ return Color((BYTE) r, (BYTE) g, (BYTE) b, (BYTE) Alpha());
+}
+
+// +--------------------------------------------------------------------+
+
+DWORD
+Color::Formatted() const
+{
+ if (format.pal) {
+ return Index();
+ }
+
+ else {
+ if (fade != 1.0) {
+ double step = (1.0 - fade);
+
+ DWORD r = ((int) ((fRed() - (fRed() - fade_color.fRed()) * step)*255.0)) >> format.rdown;
+ DWORD g = ((int) ((fGreen() - (fGreen() - fade_color.fGreen())* step)*255.0)) >> format.gdown;
+ DWORD b = ((int) ((fBlue() - (fBlue() - fade_color.fBlue()) * step)*255.0)) >> format.bdown;
+ DWORD a = Alpha()>>format.adown;
+
+ return (r<<format.rshift)|(g<<format.gshift)|(b<<format.bshift)|(a<<format.ashift);
+
+ }
+
+ else if (standard_format) {
+ return rgba;
+ }
+
+ else {
+ DWORD r = Red() >>format.rdown;
+ DWORD g = Green()>>format.gdown;
+ DWORD b = Blue() >>format.bdown;
+ DWORD a = Alpha()>>format.adown;
+
+ return (r<<format.rshift)|(g<<format.gshift)|(b<<format.bshift)|(a<<format.ashift);
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Color
+Color::Faded() const
+{
+ if (fade != 1.0) {
+ double step = (1.0 - fade);
+
+ DWORD r = ((int) ((fRed() - (fRed() - fade_color.fRed()) * step)*255.0));
+ DWORD g = ((int) ((fGreen() - (fGreen() - fade_color.fGreen())* step)*255.0));
+ DWORD b = ((int) ((fBlue() - (fBlue() - fade_color.fBlue()) * step)*255.0));
+ DWORD a = Alpha();
+
+ return Color((BYTE) r, (BYTE) g, (BYTE) b, (BYTE) a);
+
+ }
+
+ else {
+ return *this;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+DWORD
+Color::Unfaded() const
+{
+ if (standard_format) {
+ return rgba;
+ }
+
+ if (format.pal) {
+ return Index();
+ }
+ else {
+ DWORD r = Red() >>format.rdown;
+ DWORD g = Green()>>format.gdown;
+ DWORD b = Blue() >>format.bdown;
+ DWORD a = Alpha()>>format.adown;
+
+ return (r<<format.rshift)|(g<<format.gshift)|(b<<format.bshift)|(a<<format.ashift);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+DWORD
+Color::TextureFormat(int keep_alpha) const
+{
+ if (texture_format[texture_alpha_level].pal) {
+ return Index();
+ }
+ else if (rgba == 0) {
+ return 0;
+ }
+ else {
+ ColorFormat& tf = texture_format[texture_alpha_level];
+
+ DWORD r = Red();
+ DWORD g = Green();
+ DWORD b = Blue();
+ DWORD a = 0;
+
+ if (keep_alpha) {
+ a = Alpha()>>tf.adown;
+ }
+
+ else if (texture_alpha_level == 1) {
+ // transparent:
+ a = 255>>tf.adown;
+ }
+
+ else if (texture_alpha_level == 2) {
+ // translucent:
+ if (r || g || b)
+ a = ((r+g+b+255)>>2)>>tf.adown;
+ }
+
+ r = r >>tf.rdown;
+ g = g >>tf.gdown;
+ b = b >>tf.bdown;
+
+ return (r<<tf.rshift)|(g<<tf.gshift)|(b<<tf.bshift)|(a<<tf.ashift);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Color
+Color::ShadeColor(int shade) const
+{
+ double fr = fRed(), sr = fr;
+ double fg = fGreen(), sg = fg;
+ double fb = fBlue(), sb = fb;
+ double range = SHADE_LEVELS;
+
+ // first shade:
+ if (shade < SHADE_LEVELS) { // shade towards black
+ sr = fr * (shade/range);
+ sg = fg * (shade/range);
+ sb = fb * (shade/range);
+ }
+ else if (shade > SHADE_LEVELS) { // shade towards white
+ double step = (shade - range)/range;
+
+ sr = fr - (fr - 1.0) * step;
+ sg = fg - (fg - 1.0) * step;
+ sb = fb - (fb - 1.0) * step;
+ }
+
+ return Color((BYTE) (sr*255.0), (BYTE) (sg*255.0), (BYTE) (sb*255.0), (BYTE) Alpha());
+}
+
+// +--------------------------------------------------------------------+
+
+DWORD
+Color::Shaded(int shade) const
+{
+ return ShadeColor(shade).Formatted();
+}
+
+// +--------------------------------------------------------------------+
+
+Color
+Color::Unformat(DWORD formatted_color)
+{
+ if (format.pal) {
+ return Color((BYTE) formatted_color);
+ }
+ else if (standard_format) {
+ Color c;
+ c.Set(formatted_color);
+ return c;
+ }
+ else {
+ BYTE r = (BYTE) ((formatted_color & format.rmask)>>format.rshift) << format.rdown;
+ BYTE g = (BYTE) ((formatted_color & format.gmask)>>format.gshift) << format.gdown;
+ BYTE b = (BYTE) ((formatted_color & format.bmask)>>format.bshift) << format.bdown;
+ BYTE a = (BYTE) ((formatted_color & format.amask)>>format.ashift) << format.adown;
+
+ return Color(r,g,b,a);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Color
+Color::Scale(const Color& c1, const Color& c2, double scale)
+{
+ BYTE r = (BYTE) ((c1.fRed() + (c2.fRed() - c1.fRed() )*scale) * 255);
+ BYTE g = (BYTE) ((c1.fGreen() + (c2.fGreen() - c1.fGreen())*scale) * 255);
+ BYTE b = (BYTE) ((c1.fBlue() + (c2.fBlue() - c1.fBlue() )*scale) * 255);
+ BYTE a = (BYTE) ((c1.fAlpha() + (c2.fAlpha() - c1.fAlpha())*scale) * 255);
+
+ return Color(r,g,b,a);
+}
+
+// +--------------------------------------------------------------------+
+
+DWORD
+Color::FormattedBlend(DWORD c1, DWORD c2)
+{
+ if (format.pal) {
+ return ColorIndex::blend_table[(BYTE) c1 * 256 + (BYTE) c2];
+ }
+ else {
+ ColorFormat& cf = format;
+
+ DWORD r = (c1 & cf.rmask) + (c2 & cf.rmask);
+ DWORD g = (c1 & cf.gmask) + (c2 & cf.gmask);
+ DWORD b = (c1 & cf.bmask) + (c2 & cf.bmask);
+
+ if (r & ~cf.rmask) r = cf.rmask;
+ if (g & ~cf.gmask) g = cf.gmask;
+ if (b & ~cf.bmask) b = cf.bmask;
+
+ return (DWORD) (r|g|b);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Color::UseVideo(Video* v)
+{
+ video = v;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Color::UseFormat(const ColorFormat& cf)
+{
+ format = cf;
+
+ if (format.rmask == RMask && format.gmask == GMask && format.bmask == BMask)
+ standard_format = true;
+ else
+ standard_format = false;
+
+ if (cf.pal) {
+ for (int i = 0; i < 256; i++) {
+ ColorIndex::formatted_palette[i] = i;
+ ColorIndex::unfaded_palette[i] = i;
+ }
+ }
+ else {
+ double old_fade = fade;
+
+ for (int i = 0; i < 256; i++) {
+ ColorIndex::formatted_palette[i] = Color(i).Formatted();
+
+ fade = 1.0;
+ ColorIndex::unfaded_palette[i] = Color(i).Formatted();
+ fade = old_fade;
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Color::UseTextureFormat(const ColorFormat& cf, int alpha_level)
+{
+ texture_format[alpha_level] = cf;
+
+ if (cf.pal) {
+ for (int i = 0; i < 256; i++) {
+ ColorIndex::texture_palettes[alpha_level][i] = i;
+ }
+ }
+ else {
+ double old_fade = fade;
+
+ for (int i = 0; i < 256; i++) {
+ int old_texture_alpha_level = texture_alpha_level;
+ texture_alpha_level = alpha_level;
+ ColorIndex::texture_palettes[alpha_level][i] = Color(i).TextureFormat();
+ texture_alpha_level = old_texture_alpha_level;
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Color::WithTextureFormat(int alpha_level)
+{
+ texture_alpha_level = alpha_level;
+ ColorIndex::texture_palette = ColorIndex::texture_palettes[alpha_level];
+}
+
+// +--------------------------------------------------------------------+
+
+static BYTE MatchRGB(PALETTEENTRY* pal, BYTE r, BYTE g, BYTE b)
+{
+ double mindist = 100000000.0;
+ BYTE match = 0;
+
+ for (int i = 0; i < 256; i++) {
+ PALETTEENTRY* p = pal++;
+
+ double dr = p->peRed - r;
+ double dg = p->peGreen - g;
+ double db = p->peBlue - b;
+
+ double d = (dr*dr) + (dg*dg) + (db*db);
+
+ if (d < mindist) {
+ mindist = d;
+ match = i;
+
+ if (d < 1.0)
+ return match;
+ }
+ }
+
+ return match;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Color::SetPalette(PALETTEENTRY* pal, int palsize, BYTE* invpal)
+{
+ for (int i = 0; i < palsize; i++)
+ palette[i] = pal[i];
+
+ if (invpal) {
+ for (int i = 0; i < 32768; i++)
+ table[i] = invpal[i];
+ }
+ else {
+ for (int i = 0; i < 32768; i++) {
+ BYTE r = (i >> 10) & 0x1f;
+ BYTE g = (i >> 5) & 0x1f;
+ BYTE b = (i ) & 0x1f;
+
+ Color c(r<<3, g<<3, b<<3);
+
+ table[i] = MatchRGB(palette, r<<3, g<<3, b<<3);
+ }
+ }
+
+ // set up formatted palette:
+ UseFormat(format);
+
+ for (int i = 0; i < 4; i++)
+ UseTextureFormat(texture_format[i], i);
+
+ // set up shade table:
+ double old_fade = fade;
+ fade = 1.0;
+ BuildShadeTable();
+ fade = old_fade;
+
+ // and blend table:
+ BuildBlendTable();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Color::SavePalette(const char* basename)
+{
+ char filename[256];
+
+ sprintf_s(filename, "%s.ipl", basename);
+ FILE* f;
+ fopen_s(&f, filename, "wb");
+ if (f) {
+ fwrite(table, sizeof(table), 1, f);
+ fclose(f);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Color::SetFade(double f, Color c, int build_shade)
+{
+ static int shade_built = 0;
+
+ if (fade == f && fade_color == c && (build_shade ? shade_built : 1))
+ return;
+
+ fade = f;
+ fade_color = c;
+
+ // set up formatted palette:
+ UseFormat(format);
+
+ // if this is a paletted video mode,
+ // modify the video palette as well:
+ if (format.pal && video) {
+ PALETTEENTRY fade_palette[256];
+
+ double step = (1.0 - fade);
+ for (int i = 0; i < 256; i++) {
+ PALETTEENTRY& entry = fade_palette[i];
+ ColorIndex c = ColorIndex(i);
+
+ entry.peRed = ((int) ((c.fRed() - (c.fRed() - fade_color.fRed()) * step)*255.0));
+ entry.peGreen = ((int) ((c.fGreen() - (c.fGreen() - fade_color.fGreen())* step)*255.0));
+ entry.peBlue = ((int) ((c.fBlue() - (c.fBlue() - fade_color.fBlue()) * step)*255.0));
+ entry.peFlags = 0;
+ }
+ }
+
+ // otherwise, we need to re-compute
+ // the shade table:
+ else {
+ if (build_shade) {
+ BuildShadeTable();
+ shade_built = 1;
+ }
+ else {
+ shade_built = 0;
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Color::BuildShadeTable()
+{
+ for (int shade = 0; shade < SHADE_LEVELS*2; shade++)
+ for (int index = 0; index < 256; index++)
+ ColorIndex::shade_table[shade*256+index] = Color(index).Shaded(shade);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Color::BuildBlendTable()
+{
+ for (int src = 0; src < 256; src++) {
+ for (int dst = 0; dst < 256; dst++) {
+ ColorIndex src_clr = ColorIndex(src);
+ ColorIndex dst_clr = ColorIndex(dst);
+
+ int r = src_clr.Red() + dst_clr.Red();
+ int g = src_clr.Green() + dst_clr.Green();
+ int b = src_clr.Blue() + dst_clr.Blue();
+
+ if (r>255) r=255;
+ if (g>255) g=255;
+ if (b>255) b=255;
+
+ ColorIndex::blend_table[src*256+dst] = Color((BYTE)r,(BYTE)g,(BYTE)b).Index();
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Color::SaveShadeTable(const char* basename)
+{
+ if (!format.pal)
+ return;
+
+ char filename[256];
+ sprintf_s(filename, "%s_clut.pcx", basename);
+
+ BYTE clut[256*256];
+ BYTE* pc = clut;
+ int i;
+ for (i = 0; i < SHADE_LEVELS*2; i++)
+ for (int j = 0; j < 256; j++)
+ *pc++ = (BYTE) ColorIndex::shade_table[i*256+j];
+
+ for (; i < 256; i++)
+ for (int j = 0; j < 256; j++)
+ *pc++ = (BYTE) 0;
+
+ PcxImage pcx(256, 256, clut, (BYTE*) palette);
+ pcx.Save(filename);
+}
+
+
+// +--------------------------------------------------------------------+
+// +--------------------------------------------------------------------+
+// +--------------------------------------------------------------------+
+
+
+ColorValue&
+ColorValue::operator+=(const ColorValue& c)
+{
+ r += c.r;
+ g += c.g;
+ b += c.b;
+
+ return *this;
+}
+
+ColorValue
+ColorValue::operator+(const ColorValue& c) const
+{
+ float src_alpha = c.a;
+ float dst_alpha = 1.0f - a;
+
+ float fr = (r * dst_alpha) + (c.r * src_alpha);
+ float fg = (g * dst_alpha) + (c.g * src_alpha);
+ float fb = (b * dst_alpha) + (c.b * src_alpha);
+
+ return ColorValue(fr, fg, fb);
+}
+
+ColorValue
+ColorValue::operator*(const ColorValue& c) const
+{
+ return ColorValue(r*c.r, g*c.g, b*c.b);
+}
+
+ColorValue
+ColorValue::operator*(double scale) const
+{
+ return ColorValue((float) (r*scale),
+ (float) (g*scale),
+ (float) (b*scale),
+ (float) (a*scale));
+}
+
+ColorValue
+ColorValue::dim(double scale) const
+{
+ return ColorValue((float) (r*scale),
+ (float) (g*scale),
+ (float) (b*scale));
+}
+
+// +--------------------------------------------------------------------+
+
+inline BYTE bclamp(float x) { return (BYTE) ((x<0) ? 0 : (x>255) ? 255 : x); }
+
+Color
+ColorValue::ToColor() const
+{
+ return Color(bclamp(r * 255.0f),
+ bclamp(g * 255.0f),
+ bclamp(b * 255.0f),
+ bclamp(a * 255.0f));
+}