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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CmdMissionsDlg.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/CmdMissionsDlg.cpp')
-rw-r--r--StarsEx/CmdMissionsDlg.cpp324
1 files changed, 324 insertions, 0 deletions
diff --git a/StarsEx/CmdMissionsDlg.cpp b/StarsEx/CmdMissionsDlg.cpp
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+++ b/StarsEx/CmdMissionsDlg.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Operational Command Dialog (Mission List Tab)
+*/
+
+#include "CmdMissionsDlg.h"
+#include "CmpnScreen.h"
+#include "Starshatter.h"
+#include "Campaign.h"
+#include "Combatant.h"
+#include "CombatAssignment.h"
+#include "CombatGroup.h"
+#include "CombatUnit.h"
+#include "CombatZone.h"
+#include "Mission.h"
+#include "ShipDesign.h"
+#include "Player.h"
+
+#include "Game.h"
+#include "ContentBundle.h"
+#include "DataLoader.h"
+#include "Button.h"
+#include "ComboBox.h"
+#include "ListBox.h"
+#include "Slider.h"
+#include "Video.h"
+#include "Keyboard.h"
+#include "Mouse.h"
+#include "ParseUtil.h"
+#include "FormatUtil.h"
+
+// +--------------------------------------------------------------------+
+// DECLARE MAPPING FUNCTIONS:
+
+DEF_MAP_CLIENT(CmdMissionsDlg, OnMode);
+DEF_MAP_CLIENT(CmdMissionsDlg, OnSave);
+DEF_MAP_CLIENT(CmdMissionsDlg, OnExit);
+DEF_MAP_CLIENT(CmdMissionsDlg, OnMission);
+DEF_MAP_CLIENT(CmdMissionsDlg, OnAccept);
+
+// +--------------------------------------------------------------------+
+
+CmdMissionsDlg::CmdMissionsDlg(Screen* s, FormDef& def, CmpnScreen* mgr)
+ : FormWindow(s, 0, 0, s->Width(), s->Height()), CmdDlg(mgr), manager(mgr),
+ lst_missions(0), txt_desc(0), btn_accept(0),
+ stars(0), campaign(0), mission(0)
+{
+ stars = Starshatter::GetInstance();
+ campaign = Campaign::GetCampaign();
+
+ Init(def);
+}
+
+CmdMissionsDlg::~CmdMissionsDlg()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CmdMissionsDlg::RegisterControls()
+{
+ lst_missions = (ListBox*) FindControl(401);
+ txt_desc = FindControl(402);
+ btn_accept = (Button*) FindControl(403);
+
+ RegisterCmdControls(this);
+
+ if (btn_save)
+ REGISTER_CLIENT(EID_CLICK, btn_save, CmdMissionsDlg, OnSave);
+
+ if (btn_exit)
+ REGISTER_CLIENT(EID_CLICK, btn_exit, CmdMissionsDlg, OnExit);
+
+ for (int i = 0; i < 5; i++) {
+ if (btn_mode[i])
+ REGISTER_CLIENT(EID_CLICK, btn_mode[i], CmdMissionsDlg, OnMode);
+ }
+
+ if (lst_missions) {
+ REGISTER_CLIENT(EID_SELECT, lst_missions, CmdMissionsDlg, OnMission);
+ }
+
+ if (btn_accept) {
+ btn_accept->SetEnabled(false);
+ REGISTER_CLIENT(EID_CLICK, btn_accept, CmdMissionsDlg, OnAccept);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CmdMissionsDlg::Show()
+{
+ mode = MODE_MISSIONS;
+
+ FormWindow::Show();
+ ShowCmdDlg();
+
+ campaign = Campaign::GetCampaign();
+
+ if (campaign) {
+ if (lst_missions) {
+ lst_missions->ClearItems();
+
+ Player* player = Player::GetCurrentPlayer();
+ List<MissionInfo>& missions = campaign->GetMissionList();
+ for (int i = 0; i < missions.size(); i++) {
+ MissionInfo* info = missions[i];
+ lst_missions->AddItemWithData(info->name, info->id);
+
+ Mission* m = info->mission;
+ if (m) {
+ if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
+ lst_missions->SetItemText(i, 1, ContentBundle::GetInstance()->GetText("CmdMissionsDlg.training"));
+ }
+ else {
+ lst_missions->SetItemText(i, 1, m->TypeName());
+ }
+ }
+
+ char start_time[64];
+ FormatDayTime(start_time, info->start);
+ lst_missions->SetItemText(i, 2, start_time);
+ }
+ }
+ }
+}
+
+void
+CmdMissionsDlg::ExecFrame()
+{
+ CmdDlg::ExecFrame();
+
+ if (campaign) {
+ List<MissionInfo>& missions = campaign->GetMissionList();
+ Player* player = Player::GetCurrentPlayer();
+
+ if (missions.size() > lst_missions->NumItems()) {
+ while (missions.size() > lst_missions->NumItems()) {
+ MissionInfo* info = missions[lst_missions->NumItems()];
+ int i = lst_missions->AddItemWithData(info->name, info->id) - 1;
+
+ Mission* m = info->mission;
+ if (m) {
+ if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
+ lst_missions->SetItemText(i, 1, ContentBundle::GetInstance()->GetText("CmdMissionsDlg.training"));
+ }
+ else {
+ lst_missions->SetItemText(i, 1, m->TypeName());
+ }
+ }
+
+ char start_time[64];
+ FormatDayTime(start_time, info->start);
+ lst_missions->SetItemText(i, 2, start_time);
+ }
+ }
+
+ else if (missions.size() < lst_missions->NumItems()) {
+ lst_missions->ClearItems();
+
+ for (int i = 0; i < missions.size(); i++) {
+ MissionInfo* info = missions[i];
+ lst_missions->AddItemWithData(info->name, info->id);
+
+ Mission* m = info->mission;
+ if (m) {
+ if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
+ lst_missions->SetItemText(i, 1, ContentBundle::GetInstance()->GetText("CmdMissionsDlg.training"));
+ }
+ else {
+ lst_missions->SetItemText(i, 1, m->TypeName());
+ }
+ }
+
+ char start_time[64];
+ FormatDayTime(start_time, info->start);
+ lst_missions->SetItemText(i, 2, start_time);
+ }
+ }
+
+ else if (missions.size() > 0 && lst_missions->NumItems() > 0) {
+ int id = lst_missions->GetItemData(0);
+ MissionInfo* info = campaign->GetMissionInfo(id);
+
+ if (!info) {
+ int seln = -1;
+ int seln_id = 0;
+
+ for (int i = 0; i < lst_missions->NumItems(); i++)
+ if (lst_missions->IsSelected(i))
+ seln = i;
+
+ if (seln >= 0)
+ seln_id = lst_missions->GetItemData(seln);
+
+ lst_missions->ClearItems();
+ seln = -1;
+
+ for (int i = 0; i < missions.size(); i++) {
+ MissionInfo* info = missions[i];
+ lst_missions->AddItemWithData(info->name, info->id);
+
+ Mission* m = info->mission;
+ if (m) {
+ if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
+ lst_missions->SetItemText(i, 1, ContentBundle::GetInstance()->GetText("CmdMissionsDlg.training"));
+ }
+ else {
+ lst_missions->SetItemText(i, 1, m->TypeName());
+ }
+ }
+
+ char start_time[64];
+ FormatDayTime(start_time, info->start);
+ lst_missions->SetItemText(i, 2, start_time);
+
+ if (info->id == seln_id)
+ seln = i;
+ }
+
+ if (seln >= 0)
+ lst_missions->SetSelected(seln);
+ }
+ }
+
+ bool found = false;
+
+ for (int i = 0; i < missions.size() && !found; i++) {
+ MissionInfo* info = missions[i];
+ if (info->mission == mission)
+ found = true;
+ }
+
+ if (!found) {
+ mission = 0;
+ txt_desc->SetText("");
+ btn_accept->SetEnabled(false);
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CmdMissionsDlg::OnSave(AWEvent* event)
+{
+ CmdDlg::OnSave(event);
+}
+
+void
+CmdMissionsDlg::OnExit(AWEvent* event)
+{
+ CmdDlg::OnExit(event);
+}
+
+void
+CmdMissionsDlg::OnMode(AWEvent* event)
+{
+ CmdDlg::OnMode(event);
+}
+
+
+// +--------------------------------------------------------------------+
+
+void
+CmdMissionsDlg::OnMission(AWEvent* event)
+{
+ if (campaign && lst_missions) {
+ MissionInfo* info = 0;
+ mission = 0;
+
+ for (int i = 0; i < lst_missions->NumItems(); i++) {
+ if (lst_missions->IsSelected(i)) {
+ int id = lst_missions->GetItemData(i);
+ info = campaign->GetMissionInfo(id);
+ }
+ }
+
+ btn_accept->SetEnabled((info != 0) ? true : false);
+
+ if (info) {
+ Text desc("<font Limerick12><color ffff80>");
+ desc += info->name;
+ desc += "<font Verdana><color ffffff>\n\n";
+ desc += info->player_info;
+ desc += "\n\n";
+ desc += info->description;
+
+ txt_desc->SetText(desc);
+ mission = info->mission;
+ }
+ else {
+ txt_desc->SetText(" ");
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CmdMissionsDlg::OnAccept(AWEvent* event)
+{
+ if (!campaign || !mission) {
+ ::Print(" ERROR CMD::Accept campaign=0x%08x mission=0x%08x\n", campaign, mission);
+ return;
+ }
+
+ ::Print(" CMD::Accept Mission %d\n", mission->Identity());
+
+ Mouse::Show(false);
+ campaign->SetMissionId(mission->Identity());
+ campaign->StartMission();
+ stars->SetGameMode(Starshatter::PREP_MODE);
+}